06-27-2018, 10:40 AM | #1 |
Join Date: Aug 2017
|
Different forms of the Claws advantage on one creature?
The text of the Claws advantage says that the cost remains the same even if not all applicable limbs have the claws. With that in mind, what if one set of limbs has one form of the advantage, and other limbs have a different form of the advantage? Do you have to pay for both, or only the most expensive version? Does it depend on which forms of the advantage they are? I.E., Long Talons on your feet and regular Talons on your hands "overlap" in effect, so you might only have to pay for Long Talons, while if you have Sharp Claws on your hands and Hooves on your feet, there isn't an "overlap", so maybe you should pay for both.
|
06-27-2018, 11:02 AM | #2 |
Join Date: Aug 2005
Location: Denmark
|
Re: Different forms of the Claws advantage on one creature?
I would just require you to pay for the most expensive.
If the lesser version offered some form of alternative you could price it as an Alternate Ability at 1/5 the cost. But when it comes to claws Long Talons is just plain better than all the previous ones and so you shouldn't have to pay for them. |
06-27-2018, 11:50 AM | #3 |
Join Date: Aug 2017
|
Re: Different forms of the Claws advantage on one creature?
Point taken on the Long Talons example, but the question of what to do when the different versions have completely different effects still stands. The problem with using alternate abilities for the example of Sharp Claws + Hooves is that it precludes the possibility of using both limbs together All-Out Attack (Double) or the Dual-Weapon Attack technique. To me, that's a big issue.
|
06-27-2018, 11:58 AM | #4 |
Join Date: Sep 2004
Location: Canada
|
Re: Different forms of the Claws advantage on one creature?
When you have a redundant copy of an ability, the second and subsequent copies are bought at 1/5th the price to represent the reduction in utility - if one gets crippled you have backups, which is why you pay for it. These are available at the same time, there just usually isn't that much point.
Alternately, After The End mutants can get variable claws that range from completely retracted, through Sharp to Long Talons; they're purchased as Long Talons with Switchable and +50% cosmic. I'd go with "buy the cheaper at 1/5th cost" myself: it's not an Alternate Ability, it's just that it isn't as useful to have hooves and claws as adding the points together, in my opinion.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-27-2018, 12:07 PM | #5 | |
Join Date: Aug 2017
|
Re: Different forms of the Claws advantage on one creature?
Quote:
|
|
06-27-2018, 12:29 PM | #6 | |
Join Date: Sep 2004
Location: Canada
|
Re: Different forms of the Claws advantage on one creature?
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
06-27-2018, 01:12 PM | #7 |
Join Date: Aug 2017
|
Re: Different forms of the Claws advantage on one creature?
Found it! In case anyone else wants to know, it's in the box on Powers p. 12. That's going by the numbers in the bottom corner of the pages of the pdf itself, the number given by my pdf-reader is 14.
|
06-27-2018, 03:15 PM | #8 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Different forms of the Claws advantage on one creature?
Quote:
|
|
06-27-2018, 07:13 PM | #9 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Different forms of the Claws advantage on one creature?
Quote:
There is precedent for grasping claws. Raptors have them of course and Ospreys take that further because they specialize in fish (they have a reversible outer toe).
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
06-27-2018, 08:39 PM | #10 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Different forms of the Claws advantage on one creature?
If you assume full overlap renders the question moot (with Long Talons you can take any other for free), the only ones that ever make any sense to be an Alternate Ability are Blunt Claws and Hooves*. Since both of those are less than 5 points, you could just treat any mix of "either improved damage type or +1 damage" as just the most expensive plus a perk.
* Though Hooves includes foot DR, so it should maybe always be at least a perk, even with Long Talons.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
|