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Old 09-10-2010, 11:34 AM   #1
deinol
 
Join Date: Sep 2009
Default Returning to GURPS

I haven't played GURPS in a while but I have off and on for years. We're thinking of running a Supers game sometime soon (relative term, whenever my current Pathfinder game wraps up) and I've been looking to see what is new in the world of GURPS. I put some thoughts on my blog and figured I'd share them with people here.

Last edited by deinol; 09-10-2010 at 11:39 AM.
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Old 09-10-2010, 11:42 AM   #2
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Default Re: Returning to GURPS

Yeah, 4E does supers very, very well. I played in a supers game, and it was a blast. (My character was a luck-power based character who was really fun to play.) If you want recommendations, I suggest you get Powers and Supers, the former being more important than the latter.
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Old 09-10-2010, 06:05 PM   #3
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Default Re: Returning to GURPS

I agree with nanoboy, and highly recommend several others: Power-Ups 1: Imbuements, if you wish to have someone like Gambit who can charge up anything, or Yondu who can make arrows change course in mid-flight; Power-Ups 2: Perks, for a snotload of flavorful little extras; Psionic Powers, for a bunch of premade easy-to-insert abilities and several new modifiers; and Martial Arts, for the expanded combat options. The -Tech books are also handy for equipping your characters - or your super-team. I don't have them yet myself, but the Action! books are also highly recommended by others on the forums.

And, if your players are like my old gaming group, when you ask for "supers" they give you a party of half-demon sorceresses, genies, half-angels, leather-clad flaming skeleton bikers, and other supernatural entities, Magic and Thaumatology come in very handy.
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Last edited by Phantasm; 10-10-2011 at 09:32 AM.
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Old 09-11-2010, 01:59 AM   #4
Kuroshima
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Default Re: Returning to GURPS

Quote:
Originally Posted by tbrock1031 View Post
I agree with nanoboy, and highly recommend several others: Power-Ups 1: Imbuements, if you wish to have someone like Gambit who can charge up anything
I second this. In my game, Imbuements was also used to simulate uber-presure points of the Fist of the North Star flavour
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Old 09-11-2010, 02:05 PM   #5
deinol
 
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Default Re: Returning to GURPS

The game we'll be playing is a low powered (300 points) Lucha Libra Supers game, so Martial Arts will definitely be used.
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Old 06-08-2017, 04:58 PM   #6
Kenshiro
 
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Default Re: Returning to GURPS

Quote:
Originally Posted by Kuroshima View Post
I second this. In my game, Imbuements was also used to simulate uber-presure points of the Fist of the North Star flavour
Can you share the rules that you used ?
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