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Old 12-25-2017, 11:44 AM   #1
draxdeveloper
 
Join Date: Sep 2017
Default Incanter spells (DF 19)

I know that the whole point of incanter is to the players create they spells, but I think it would be a cool idea if we have a list of spells created by others players. So if you created one and want share this is the place :)
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Old 12-25-2017, 08:31 PM   #2
Ailluminus
 
Join Date: Jan 2012
Default Re: Incanter spells (DF 19)

Here's some stuff that I made when I had the plans of being a Fungamentalist. Those plans did not come to fruition.

Body of Ooze
Effects: Transform Transfiguration & Elementalism
Inherent Modifiers: Altered Traits (Body of Slime)
Skill Penalty: -8
Casting Time: 5 minutes
Turn into a dark green slime mold with the traits of Amphibious, Doesn’t Breathe, Immunity to Metabolic Hazards, Injury Tolerance (Homogenous), Bad Smell, Disturbing Voice and Invertebrate. Also adds Sluggish Perception.
Transform Transfiguration (8) + Transform Elementalism (8) + Body of Slime (60) + Duration, 1 hour (7) + Subject Weight, 300 lbs (3) = 86 SP. Infusion +6, 92 SP, -9 to Skill.

Body of Spores
Effects: Transform Transfiguration & Elementalism
Inherent Modifiers: Altered Traits (Body of Slime)
Skill Penalty: -6
Casting Time: 5 minutes
Gain the Body of Air meta-traits and Sluggish Perception.
Transform Transfiguration (8) + Transform Elementalism (8) + Body of Air/Spore (36) + Duration, 1 hour (7) + Subject Weight, 300 lbs (3) = 62 SP. Infusion +6, 68 SP, -6 to Skill.

Hallucinatory Spore Bomb
Effects: Create Elementalism
Inherent Modifiers: Affliction and Area of Effect
Skill Penalty: -5
Casting Time: 5 minutes
The subjects roll the better of HT or Will vs. the spell’s margin of success; if they fail, they suffer hallucinations for one minute. This requires that the subject roll Will before each success roll; if they succeed, they suffer only -2 for 2d seconds, but if they fail they suffer -5 to all actions for the remainder of the spell.
Create Elementalism (6) + Affliction: Hallucination (10) + Duration: 1 minute (3), Range: 10 yards (4), Area of Effect: 3 yard radius (30) = 53 SP. Infusion Grenade +6, remove Range (-4), 55 SP, -5 to Skill.

Choking Spore Bomb
Effects: Create Elementalism
Inherent Modifiers: Affliction and Area of Effect
Skill Penalty: -5
Casting Time: 5 minutes
The subjects roll the better of HT or Will vs. the spell’s margin of success; if they fail, they are Choking and suffer the effects of Suffocation for 30 seconds. Afflicted subjects lose 1 FP per second, and at 0 FP must make a Will roll every second or fall unconscious.
Create Elementalism (6) + Affliction: Choking (20) + Duration: 30 seconds (2), Range: 10 yards (4), Area of Effect: 3 yard radius (20) = 52 SP. Infusion Grenade +6, remove Range (-4), 54 SP, -5 to Skill.

‘Shroom Suit
Effects: Control Elementalism
Inherent Modifiers: Summoned, Weight
Skill Penalty: -3
Casting Time:
Brings into being a 250 CP living suit of fungal armor around the subject.
Create Elementalism (6) + Summoned (20) + Subject Weight: 100 lbs. (2) + Duration: 1 hour (7) = 35 SP. Infusion Potion +6, 41 SP, -4 to Skill.

Command Goo
Effects: Control Elementalism
Inherent Modifiers: Altered Traits
Skill Penalty: -1
Casting Time:
Resisted by the better of HT or Will; the Goo targeted is afflicted by the Reporgrammable Disadvantage. This effect causes the subject to obey either the letter or spirit of the caster’s commands.
Control Elementalism (5) + Altered Traits: Reprogrammable (2) + Duration: 1 hour (7) + Range: 15 yards (5) = 19 SP. Infusion Bomb +6, Remove Range (-5), 20 SP, -2 to Skill.

Grow Mold
Effects: Create Elementalism
Inherent Modifiers: Subject Weight
Skill Penalty: -5
Casting Time:

Create Elementalism (6) + Subject Weight: 10 lbs. (0) + Area of Effect: 4 yard radius (40) + Duration: 1 hour (7) = 53 SP. Infusion Potion +6, 59 SP, -5 to Skill.

Sluggish Perception (0)
Blindness [50; Only While Body of Slime is Activated -20%] (40)
Discriminatory Smell [15; Only While Body of Slime is Activated -20%] (12)
Scanning Sense: Sonar [20; Only While Body of Slime is Activated -20%] (16)
Targeting Hearing [Precise Hearing (10), Targeting Hearing (2); Only While Body of Slime is Activated -20%] (10)
Acute Hearing 1 (2)

Last edited by Ailluminus; 12-25-2017 at 08:34 PM. Reason: I have no idea what I'm doing.
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Old 12-28-2017, 07:21 AM   #3
draxdeveloper
 
Join Date: Sep 2017
Default Re: Incanter spells (DF 19)

Quote:
Originally Posted by Ailluminus View Post
Here's some stuff that I made when I had the plans of being a Fungamentalist. Those plans did not come to fruition.

Body of Ooze
Effects: Transform Transfiguration & Elementalism
Inherent Modifiers: Altered Traits (Body of Slime)
Skill Penalty: -8
Casting Time: 5 minutes
Turn into a dark green slime mold with the traits of Amphibious, Doesn’t Breathe, Immunity to Metabolic Hazards, Injury Tolerance (Homogenous), Bad Smell, Disturbing Voice and Invertebrate. Also adds Sluggish Perception.
Transform Transfiguration (8) + Transform Elementalism (8) + Body of Slime (60) + Duration, 1 hour (7) + Subject Weight, 300 lbs (3) = 86 SP. Infusion +6, 92 SP, -9 to Skill.

Body of Spores
Effects: Transform Transfiguration & Elementalism
Inherent Modifiers: Altered Traits (Body of Slime)
Skill Penalty: -6
Casting Time: 5 minutes
Gain the Body of Air meta-traits and Sluggish Perception.
Transform Transfiguration (8) + Transform Elementalism (8) + Body of Air/Spore (36) + Duration, 1 hour (7) + Subject Weight, 300 lbs (3) = 62 SP. Infusion +6, 68 SP, -6 to Skill.

Hallucinatory Spore Bomb
Effects: Create Elementalism
Inherent Modifiers: Affliction and Area of Effect
Skill Penalty: -5
Casting Time: 5 minutes
The subjects roll the better of HT or Will vs. the spell’s margin of success; if they fail, they suffer hallucinations for one minute. This requires that the subject roll Will before each success roll; if they succeed, they suffer only -2 for 2d seconds, but if they fail they suffer -5 to all actions for the remainder of the spell.
Create Elementalism (6) + Affliction: Hallucination (10) + Duration: 1 minute (3), Range: 10 yards (4), Area of Effect: 3 yard radius (30) = 53 SP. Infusion Grenade +6, remove Range (-4), 55 SP, -5 to Skill.

Choking Spore Bomb
Effects: Create Elementalism
Inherent Modifiers: Affliction and Area of Effect
Skill Penalty: -5
Casting Time: 5 minutes
The subjects roll the better of HT or Will vs. the spell’s margin of success; if they fail, they are Choking and suffer the effects of Suffocation for 30 seconds. Afflicted subjects lose 1 FP per second, and at 0 FP must make a Will roll every second or fall unconscious.
Create Elementalism (6) + Affliction: Choking (20) + Duration: 30 seconds (2), Range: 10 yards (4), Area of Effect: 3 yard radius (20) = 52 SP. Infusion Grenade +6, remove Range (-4), 54 SP, -5 to Skill.

‘Shroom Suit
Effects: Control Elementalism
Inherent Modifiers: Summoned, Weight
Skill Penalty: -3
Casting Time:
Brings into being a 250 CP living suit of fungal armor around the subject.
Create Elementalism (6) + Summoned (20) + Subject Weight: 100 lbs. (2) + Duration: 1 hour (7) = 35 SP. Infusion Potion +6, 41 SP, -4 to Skill.

Command Goo
Effects: Control Elementalism
Inherent Modifiers: Altered Traits
Skill Penalty: -1
Casting Time:
Resisted by the better of HT or Will; the Goo targeted is afflicted by the Reporgrammable Disadvantage. This effect causes the subject to obey either the letter or spirit of the caster’s commands.
Control Elementalism (5) + Altered Traits: Reprogrammable (2) + Duration: 1 hour (7) + Range: 15 yards (5) = 19 SP. Infusion Bomb +6, Remove Range (-5), 20 SP, -2 to Skill.

Grow Mold
Effects: Create Elementalism
Inherent Modifiers: Subject Weight
Skill Penalty: -5
Casting Time:

Create Elementalism (6) + Subject Weight: 10 lbs. (0) + Area of Effect: 4 yard radius (40) + Duration: 1 hour (7) = 53 SP. Infusion Potion +6, 59 SP, -5 to Skill.

Sluggish Perception (0)
Blindness [50; Only While Body of Slime is Activated -20%] (40)
Discriminatory Smell [15; Only While Body of Slime is Activated -20%] (12)
Scanning Sense: Sonar [20; Only While Body of Slime is Activated -20%] (16)
Targeting Hearing [Precise Hearing (10), Targeting Hearing (2); Only While Body of Slime is Activated -20%] (10)
Acute Hearing 1 (2)
At least is something original :)
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