05-26-2019, 03:00 AM | #11 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixed Magic question
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Having your mage break into song every time he want to use the innate abilities of Magery has issues ... especially if he can't carry a tune :-) |
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05-26-2019, 09:47 AM | #12 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Fixed Magic question
Actually, checking Thaumatology p21, that's basically the effect of applying the Song limitation to the casting only portion of Magery 0.
Basic states that Limitations on Magery 1+ prevent spellcasting entirely ("You can only use your power...", "You must...in order to cast spells."). Thaumatology "corrects" this.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-26-2019, 12:19 PM | #13 |
Join Date: Aug 2018
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Re: Fixed Magic question
Ah, it's half value if it only applies to casting and not to sensing, simple enough.
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05-26-2019, 12:58 PM | #14 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixed Magic question
Quote:
The basic set gives conflicting information regarding limited Magery thanks to poor wording. "Magery 0 costs 5 points for all mages, but you may apply one of the limitations below to the 10 points/level for Magery 1+." Logically if the limitation doesn't apply to Magery 0 then Magery 0 works normally regardless of the limitations on Magery +1 GURPS Fantasy clarifies that the limitations do not effect the Magery 0 but only the Magery 1+ part: "For example, a character with Magery 0 can cast most spells, in a normal-mana environment" (pg 18) "In addition to the previously defined limitations on Magery, a GM may allow any of the following options. Note these do not affect Magery 0, which always costs 5 points." (pg 129) Thaumatology nearly clarified what already existed. Its like how many of the magic rules assume that magic is mana powered even through there are alternatives. NPC (in a blacksmith shop): I have you wizard. This area is dead to magic. Wizard: Mana based magic. My power comes from Hephaestus. Fireball. NPC gets a 1d6 fireball to the face. Oops. :-) Last edited by maximara; 05-26-2019 at 01:01 PM. |
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05-26-2019, 02:29 PM | #15 |
Join Date: Dec 2012
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Re: Fixed Magic question
RyanW phrased it unclearly (or quoted the wrong post). The quirk has nothing to do with it, Thaumatology p21 explains how to limit Magery 0 with spellcasting only: Apply the limitation at half value (e. g. Song Magery is normally -40%, but if applied like this is -20%), and then you can sense magic items or use Mage-only magic items without singing, but still need to sing to cast any spells.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
05-26-2019, 04:30 PM | #16 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixed Magic question
Quote:
I mean Magery 1 (No Zero-Level Requirement; +10%) is only 11 points vs the 15 it normally would cost. Magery 0 (No Spell Prerequisites; +30%) would be 6 points (5.75 round up) If you are wondering, playing Champions does cause you to look for "point breaks" like this. :-) Last edited by maximara; 05-26-2019 at 04:36 PM. |
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05-26-2019, 08:23 PM | #17 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Fixed Magic question
Quote:
Magery 0 (Song Casting, -20%) [4] is equivalent points-wise toMagery 0 [5] Quirk: Song casting [-1]
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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05-26-2019, 08:54 PM | #18 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixed Magic question
Quote:
Magery 0 (Song Casting, -20%) means that Song casting is intrinsic to the magery itself. Magery 0 [5] with Quirk: Song casting [-1] means that is something the person chooses to do. Perhaps a habit they picked up or it is the way spells are taught by the teacher they had. Contrast Magery 0 (Solitary Casting, -20%) [4] with Magery 0 [5] Quirk: Solitary casting [-1] The first is required while the second is something the mage prefers to do. No matter how much they want to the first mage cannot cast spells when people are within a certain distance of them while the second can..though he prefers not to. Last edited by maximara; 05-26-2019 at 08:59 PM. |
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05-27-2019, 10:09 AM | #19 | |
Join Date: Aug 2018
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Re: Fixed Magic question
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05-27-2019, 10:49 AM | #20 |
Join Date: Sep 2007
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Re: Fixed Magic question
No Zero-Level Requirement; +10%: Thaumatology p.67, in a discussion of building Power Investiture for clerics (as opposed to a one-off for individual mages).
No Spell Prerequisites; +30%: Thaumatology p.67. Also referenced in a paragraph in Magical Styles p.16, again on building clerical magic. Solitary Casting, -20%: Not as such in my PDFs. As "Solitary", -40%, B67. |
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