05-27-2019, 11:33 AM | #11 |
Join Date: Feb 2016
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Re: Supernatural Interference
Of course, you could always have the base penalty being ([TL-4, minimum 0] × 2), which still ends up being -8 for TL8. That means that anything made with technology from before 1700 would be unaffected by magic, which does make life easier for mages. Coincidentally, it also gives mundane people a reason to use archaic weapons, as using a SM-2 TL8 sniper rifle against a SM+4 dragon means suffering a -14 to skill. It also means that a SM-6 TL8 smartphone will suffer a -18 to skill to photograph the same dragon.
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05-27-2019, 11:50 AM | #12 | |
Join Date: Sep 2010
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Re: Supernatural Interference
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05-27-2019, 12:51 PM | #13 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Supernatural Interference
I think I would make things unreliable rather than difficult to use. In the presence of magic, you would make a roll to see if your technological gadget works. If it does, you suffer no penalty. If it doesn't, you suffer a penalty or can't use it at all, or have to get it repaired or replaced later.
I would be most comfortable limiting it to particularly complicated equipment. Pulleys and cams should work just fine even if arranged into a TL 7 compound bow. Springs should still be springy and lead styphnate should still be shock sensitive, even if it's all being done inside a TL 8 composite frame pistol. I like that. Another option would be devices that can mitigate (maybe only partially and/or temporarily) the distortion.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 05-27-2019 at 12:54 PM. |
05-27-2019, 12:56 PM | #14 | |
Join Date: Feb 2016
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Re: Supernatural Interference
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05-27-2019, 02:19 PM | #15 | |
Join Date: Sep 2010
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Re: Supernatural Interference
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05-27-2019, 03:16 PM | #16 |
Join Date: Feb 2016
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Re: Supernatural Interference
What do you think would be the full implications of supernatural interference?
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05-27-2019, 05:14 PM | #17 |
Join Date: Sep 2010
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Re: Supernatural Interference
Some would of course depend on how common mages and other supernaturals were. Also you would need to consider if magic and such have always been around, or perhaps it faded a long time ago and is (relatively) recently coming back. If mages and such are common and have always been as such, then you probably wouldn't have had much in the way of tech develop. If it faded away (or was never here) and then came back, then tech will have a lot of trouble. Mage walks down the street and how many phones/cars/computers/etc. fail? "Sorry about your pacemaker quitting." "Oops, didn't mean to crash the ICU." "It's not my fault that jetliner flew over my head." See where I'm going with this? Now, even if mages are fairly rare, them just being around tech will cause problems where they are.
So, if tech crashes then what can society do to survive? One possibility is such a campaign would be that mages and such become hunted. You get enough folks shooting at them and -14 on the skill or not, the mage will have a problem. Another option would be that mages and other supernaturals would be confined to remote areas where they wouldn't cause trouble for all us normal folks. Even if the problems with tech are temporary (how long until the device works again, how far away does the mage need to get, etc.), who wants the aggravation that disruption causes. |
05-27-2019, 06:02 PM | #18 |
Join Date: Feb 2016
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Re: Supernatural Interference
I think the specification of 'against, by, or for the mage' would protect pacemakers, jets, ICUs, etc. from their influence. Of course, the mage could potentially crash a jet by teleporting onto it, but that is a deliberate action. Of course, mages could have isolated themselves in rural communities to protect them from detection.
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05-27-2019, 07:32 PM | #19 |
Join Date: Sep 2010
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Re: Supernatural Interference
Then you would need to make the cost of being a mage or other supernatural a good deal higher since you've effectively given them some extreme immunities.
I wouldn't have used the rules as you had originally written them and certainly not now. But if they work for your games, then go for it. |
05-27-2019, 07:49 PM | #20 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Supernatural Interference
The problem I see is that mages use clothing, housing, and so on. So, unless they live in very primitive conditions their stuff is going to wear out quickly. Cutting firewood with a steel axe will break the axe fast, or cause the mage to fumble and hurt themselves more than a normal person (and the same goes for a normal servant doing the chopping for the mage). Unless they had magic sufficient to replace technological artefacts being a mage would be a fairly cruddy existence. Modern medicine uses a lot of very small things (pills, etc.) that would break or possibly fail catastrophically when used on mages - they'd probably show allergies to a lot of drugs!
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