05-22-2019, 09:29 AM | #1 |
Join Date: Oct 2007
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"Instant" weakness/vulnerability question
How would you cost a disadvantage when a character takes immediate damage from a substance/condition? A fire elemental would take damage from mere contact with water, and in fiction holy water acts like acid to a vampire, And in many cases a silver object will burn a werewolf if he even holds it
"weakness" inflicts damage due to exposure over time (at least a minute of exposure), while vulnerability only multiplies existing damage, but has no effect if there is no "base" damage |
05-22-2019, 09:38 AM | #2 | |
Join Date: Mar 2016
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Re: "Instant" weakness/vulnerability question
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05-22-2019, 12:52 PM | #3 |
Join Date: Nov 2016
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Re: "Instant" weakness/vulnerability question
Yeah, you should treat the damage as if it was cyclic attack damage (B103). You deal damage on contact, and then you deal damage after a given time of exposure to the hazard.
For more ideas, you could check this post.
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05-22-2019, 01:06 PM | #4 |
Join Date: Mar 2016
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Re: "Instant" weakness/vulnerability question
Regarding the linked post, I like to have point totals for my NPCs and monsters, so I ended up statting something related to this out. Reducing the time of Weakness to 1d/sec is Quickened 6, +120%. What I used it for was giving my vampires a modern "crumble to dust almost instantly in sunlight" effect.
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05-22-2019, 01:10 PM | #5 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: "Instant" weakness/vulnerability question
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05-22-2019, 01:11 PM | #6 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: "Instant" weakness/vulnerability question
Quote:
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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