Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-06-2021, 11:14 AM   #41
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Turhan's Bey Company View Post

And making more Nikkis is nearly as problematic as making more Kromms, not least because it would really complicate things for the only one Steven Marsh.
So we create several more Stevens, too.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote
Old 01-06-2021, 11:29 AM   #42
Kalzazz
 
Join Date: Feb 2009
Default Re: Call for Playtesters: GURPS Realm Management

SJGames is in Texas and Texas A&M cloned the first cat so you may be on to something
Kalzazz is offline   Reply With Quote
Old 01-06-2021, 11:42 AM   #43
Been
 
Join Date: Dec 2006
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Kromm View Post
Or in this case, "only one Nikki."

"Development" is shorthand for what our editors do: Handle queries, proposals, questions that arise during writing, draft reviews, questions that arise from playtesting, and editing. It can include the game design and writing itself. All of the hands-on work this implies is done in unformatted text or using Microsoft Word.

"Production" describes what our production artists do: Lay out the text; design the pages, including headers, footers, fills, bleeds, and page numbers; insert art and diagrams; create a title page (and sometimes a cover), table of contents, and index; and finally turn it all into a PDF. Stuff you'd do in, say, InDesign, or QuarkXPress.

"Production" follows "development," with the exception of last-minute changes made when the writer and editor look at the near-final work of the production artist.

Anyway, I handle "development" but Nikki handles "production." Once I start talking about something being "in production," it's totally out of my hands except from a possible last review of the product ("production review") before we upload it for you to buy.
Oh I fully respect what everyone does, was more trying to imply how much I am salivating at the prospect of the product.

I appreciate how much work you and Nikki do esp in the current difficult situation, the conistant quality of gurps is testament to it.

If I can wait for Cyberpunk 2077 I can wait for this
Been is offline   Reply With Quote
Old 01-06-2021, 11:43 AM   #44
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Kromm View Post

"Development" is shorthand for what our editors do [...] "Production" describes what our production artists do [...] "Production" follows "development" [...] I handle "development" but Nikki handles "production."
Since Steven's name has come up:

"Project management" is assigning writers, editors, illustrators, and production artists to projects, and making sure these people communicate; setting up playtests; facilitating project handoffs from development to production; making sure that developers review the resulting production output; and establishing timelines for all of the above, as well as release dates. Most of this is done via email. It's concurrent with all of development and production.

That's Steven's job. So for every Kromm and Nikki you add, you need at least one Steven and possibly two.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote
Old 01-06-2021, 11:54 AM   #45
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Kromm View Post

That's Steven's job. So for every Kromm and Nikki you add, you need at least one Steven and possibly two.
I should add that I handled both development and project management from 1995-2002. I put project management on hold in 2002 to develop Fourth Edition. Since that time, I've drifted more and more solidly into a pure development role. But I can still hack project management, and sometimes do. I'm just useless at production.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote
Old 01-06-2021, 12:06 PM   #46
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: Call for Playtesters: GURPS Realm Management

Maybe this stuff needs to be in the FAQ :P
Gigermann is offline   Reply With Quote
Old 01-06-2021, 12:15 PM   #47
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Gigermann View Post

Maybe this stuff needs to be in the FAQ :P
I think it's largely "boring corporate structure stuff" that has nothing specifically to do with anything gamers need to care about, but if one of the various FAQ-keepers wants to tag it, flag it, or quote it, that would be fine. I'm writing a lot about it here because I'm a full-disclosure kind of guy . . . and I suppose also because one of my pet peeves is people thinking that editors are production artists.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My LiveJournal [Just GURPS News][Just The Company]
Kromm is online now   Reply With Quote
Old 01-06-2021, 05:57 PM   #48
whswhs
 
Join Date: Jun 2005
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by Kromm View Post
I think it's largely "boring corporate structure stuff" that has nothing specifically to do with anything gamers need to care about, but if one of the various FAQ-keepers wants to tag it, flag it, or quote it, that would be fine. I'm writing a lot about it here because I'm a full-disclosure kind of guy . . . and I suppose also because one of my pet peeves is people thinking that editors are production artists.
Yes.

I am, professionally, a copy editor (meaning I make sure the language is correct, check the format against house style, and ask questions to clarify passages I find hard to follow) and a developmental editor (more asking questions, and suggesting ways to improve a document), but not an editor (the staff member who decides whether a work should be published, or at least recommends its publication). I know enough about things like page layout and table format to make suggestions to the people who actually do the work, but I don't use any of the software that's essential to that sort of work.
__________________
Bill Stoddard

A human being should know how to live fast, die young, and leave a beautiful corpse. Specialization is for insects.
whswhs is offline   Reply With Quote
Old 01-06-2021, 08:05 PM   #49
acrosome
 
acrosome's Avatar
 
Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Call for Playtesters: GURPS Realm Management

Whoa... holy crap how did I miss that this product was in development? Obviously, a LOT of people have been clamoring for it, me among them. Hopefully (COVID) it will be released soon!
acrosome is offline   Reply With Quote
Old 01-06-2021, 08:39 PM   #50
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Call for Playtesters: GURPS Realm Management

Quote:
Originally Posted by acrosome View Post
Whoa... holy crap how did I miss that this product was in development? Obviously, a LOT of people have been clamoring for it, me among them. Hopefully (COVID) it will be released soon!
That's the plan. It took me a long time to write it to get the right balance of crunch to abstraction. It's not a bean-counting system - I know folks are tired of me saying that but I like to manage expectations when possible about my work. You aren't counting pigs and seeing how many survive the winter. You instead have resources like "Agriculture Points" that you can spend to feed your people or perform other actions. It *does* come with its own task resolution system which is it's own chapter and I'm pretty proud of it. One thing that system should also allow is "fights" between groups like those presented in Boardrooms and Curia. At least that was the plan.

I sincerely hope folks like it because it tested me sorely at every turn and I think it's some of my best work.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Realm Management
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:35 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.