01-27-2016, 09:57 PM | #831 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Report To The Stakeholders
Then you have to remember why WotC owns D&D and that TSR is dead. TSR tried to support too many incompatible lines at one time, competed against itself and diluted support fo each line dispite have to support all the development costs fo each line... and crumpled.
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02-06-2016, 06:22 PM | #832 |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Report To The Stakeholders
I'm hoping the 2016 stakeholders' report doesn't have to mention any kind of flood damage. Meanwhile, good job, SJ Games.
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02-06-2016, 07:19 PM | #833 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Report To The Stakeholders
THAT WOULD SURE BE NICE WOULDN'T IT.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
02-07-2016, 06:01 AM | #834 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Report To The Stakeholders
You'd think Steve Jackson could get that Weather Control satellite under control.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-07-2016, 06:42 AM | #835 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Report To The Stakeholders
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02-10-2016, 05:02 AM | #836 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Report To The Stakeholders
FORUM SOFTWARE ALLOWS SUPERMODS TO MAKE ALL-CAPS POSTS? I DIDN'T KNOW THAT.
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02-16-2016, 11:03 AM | #837 | |
Join Date: Jul 2006
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Re: Report To The Stakeholders
Quote:
The reprints were a marketing ploy to paint the new Wizards team as the good guys in terms of supporting fans of older editions. And they were very successful in doing this. |
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02-16-2016, 11:26 AM | #838 | |
Join Date: Jul 2006
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Re: Report To The Stakeholders
Quote:
That still true today more or less however there is whole another channel revolving around print on demand and digital sales. |
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02-16-2016, 11:28 AM | #839 |
Join Date: Jul 2006
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Re: Report To The Stakeholders
The OSR in regards to classic D&D editions has shown that it possible to establish a viable market with a multitude of publishers, product lines supporting a similar set of mechanics. With no coherent marketing plan.
Yes none of the OSR publisher are the size of SJ Games or even are a company with employees. And yes only a handful provide a living to their principle owner. The vast majority are like me, a single man operation relying on a network of collaborators that put out a handful of products a year. However to the people who just want to play in and/or referee in a classic D&D campaign it is a second golden age with a wealth of quality products that are broadly compatible with each other. That this motley crew of hobbyist publishers have managed not only revive several dead editions but turn it to a market that is collectively equal in size to that of any other second tier RPG out there. Now the problem for GURPS is that the OSR is what it is largely is what it is because of the Open Game License. SJ Games has never seriously entertained the notion of making GURPS open content. Which is fair because it was Steve Jackson and SJ Games who put the work into making GURPS what it is year after year. Why should they give it all ways. But now there is another way forward thanks to the example of Wizard's and the Dungeon Master's Guild. And unlike most companies in their position they own and maintain a robust storefront for digital sales. They could introduce a Powered by GURPS section and allow anybody who is a member of Warehouse 23 to publish a PDF in that section in return for some high percentage of the sales price. The DM's Guild sets it at 50% which seems fair to me considering you get to use all of the Fogotten Realms IP in exchange. In doing this a couple of things could happen. The products are crap and generate little sales and gets shut down in a year. The products are a mixed bag with a few standouts and generates a modest profit. It unleashes a GURPS renaissance and becomes a busy hive of creativity as various people take GURPS in all kinds of directions. In any case SJ Games retains control of their IP. Everybody knows where to find (or avoid) the third party GURPS products. And it can be shut down easily if it proves to be a time waster. The downside is of course is the time and dollar put into this worth more if invested in a new board/dice game either in the short or long term. Even if this pays off I doubt it will cause revenues from GURPS to do more than double or triple. Right now we live in a golden age of board/card/dice games which commands the most market share. So does even triple the current GURPS revenues make it worthwhile for SJ Games? |
02-16-2016, 06:07 PM | #840 | |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Report To The Stakeholders
Quote:
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