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06-14-2018, 09:23 AM   #11
offsides

Join Date: Jun 2008
Location: Cheltenham, PA
Re: The chance to hit a NINJA...

Quote:
 Originally Posted by ColBosch The end effect is the same and "-1 to the die roll" is an easy mechanic to explain and remember, so there is no point in wasting word count. Plus, it means you can use the same basic rule for other units - such as Ranger infantry - without having to then explain why you're not using column shifts for them.
Agreed. A column shift implies that 5-1 odds stops being an automatic X, requiring extra verbiage to clarify. And a column shift on a base 1:1 attack is NOT the same as a -1 to the die roll, as a roll of 4 (reduced to 3) on a 1:1 is a D whereas a roll of 4 on a 1:2 (after column shift) is an NE. While the NINJA ignores D results for an effective NE, Rangers do not (and IIRC there's another case of -1 to the die roll, but I can't think of it right now).
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 06-14-2018, 09:11 PM #12 GranitePenguin MIB     Join Date: Sep 2006 Location: Plainfield, IL Re: The chance to hit a NINJA... While -1 vs shift may generally have similar results, I don't see how a column shift is easier to understand than applying -1 to a die roll. Column shifting creates more questions/problems than it fixes, while a -1 is about as plain as it gets. __________________ GranitePenguin MIB #2214
 06-16-2018, 06:44 PM #13 Tim Kauffman   Join Date: Jul 2014 Location: Pennsylvania Re: The chance to hit a NINJA... OPTIONAL RULES (Suggestion) By agreement players may choose to use either the -1 to hit rule or the -1 CRT odds column shift method. When using the -1 odds column shift a 5to1 attack is still an automatic X. Note that the only difference between the two rules is when using the -1 to hit rule that a roll of 4 (reduced to 3) on a 1:1 is a D and when using the -1 column shift rule a roll of 4 on a 1:2 is an NE. __________________________________________________ _______________________________ Why? Because I want to have the option to use OGRE AI CRT Dice: https://www.flickr.com/photos/128248...57687325267716 I have shown two other people these and they have used them and they said they prefer them over the CRT method because they are faster and yield instant results as soon as they stop rolling. Just figure the odds for an attack and roll for result. That's pretty good odds. __________________ "So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars My Flicker Page: https://www.flickr.com/photos/128248...57680554140954 Last edited by Tim Kauffman; 06-16-2018 at 06:56 PM.
 06-16-2018, 08:45 PM #14 ColBosch     Join Date: May 2007 Re: The chance to hit a NINJA... Ugh. So more wordcount to justify the use of a gimmick that really seems more complicated than just using the CRT. Well, do whatever you want on your table, but this is yet another thing I won't bother with at mine. __________________ Keeper of the GURPS Banner See my Ogre collections! https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP
 06-20-2018, 05:57 PM #15 Tim Kauffman   Join Date: Jul 2014 Location: Pennsylvania Re: The chance to hit a NINJA... I just noticed the attack odds of an attack when added together equals the number of Xs in that column. For example, a 3-1 attack odds would equal 4, which is how many X possibilities are in that column. Everything is Xed on a roll of 6 in all attack odds columns. The exception being 1-2 attack, which you can look at as 1 minus 2 = 1 X in that column. Ok...so the CRT is looking a lot more enjoyable now and the CRT Dice not so much. You need 5 CRT Dice but only one type of D6 when using the CRT. Nice. __________________ "So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars My Flicker Page: https://www.flickr.com/photos/128248...57680554140954
07-15-2018, 03:28 PM   #16
Toltrin

Join Date: Mar 2008
Location: Oregon
Re: The chance to hit a NINJA...

Quote:
 Originally Posted by Tim Kauffman I just noticed the attack odds of an attack when added together equals the number of Xs in that column. For example, a 3-1 attack odds would equal 4, which is how many X possibilities are in that column. Everything is Xed on a roll of 6 in all attack odds columns. The exception being 1-2 attack, which you can look at as 1 minus 2 = 1 X in that column. Ok...so the CRT is looking a lot more enjoyable now and the CRT Dice not so much. You need 5 CRT Dice but only one type of D6 when using the CRT. Nice.
Are you talking about my invention : The CRT Dice?
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07-15-2018, 03:56 PM   #17
GranitePenguin

Join Date: Sep 2006
Location: Plainfield, IL
Re: The chance to hit a NINJA...

Quote:
 Originally Posted by Toltrin Are you talking about my invention : The CRT Dice?
No, he's talking about his version of it where each die represents a column on the CRT.
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