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Old 06-14-2018, 09:23 AM   #11
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Default Re: The chance to hit a NINJA...

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Originally Posted by ColBosch View Post
The end effect is the same and "-1 to the die roll" is an easy mechanic to explain and remember, so there is no point in wasting word count. Plus, it means you can use the same basic rule for other units - such as Ranger infantry - without having to then explain why you're not using column shifts for them.
Agreed. A column shift implies that 5-1 odds stops being an automatic X, requiring extra verbiage to clarify. And a column shift on a base 1:1 attack is NOT the same as a -1 to the die roll, as a roll of 4 (reduced to 3) on a 1:1 is a D whereas a roll of 4 on a 1:2 (after column shift) is an NE. While the NINJA ignores D results for an effective NE, Rangers do not (and IIRC there's another case of -1 to the die roll, but I can't think of it right now).
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Old 06-14-2018, 09:11 PM   #12
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Default Re: The chance to hit a NINJA...

While -1 vs shift may generally have similar results, I don't see how a column shift is easier to understand than applying -1 to a die roll. Column shifting creates more questions/problems than it fixes, while a -1 is about as plain as it gets.
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Old 06-16-2018, 06:44 PM   #13
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Default Re: The chance to hit a NINJA...

OPTIONAL RULES (Suggestion)

By agreement players may choose to use either the -1 to hit rule or the -1 CRT odds column shift method.

When using the -1 odds column shift a 5to1 attack is still an automatic X.

Note that the only difference between the two rules is when using the -1 to hit rule that a roll of 4 (reduced to 3) on a 1:1 is a D and when using the -1 column shift rule a roll of 4 on a 1:2 is an NE.
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Why? Because I want to have the option to use OGRE AI CRT Dice:
https://www.flickr.com/photos/128248...57687325267716

I have shown two other people these and they have used them and they said they prefer them over the CRT method because they are faster and yield instant results as soon as they stop rolling. Just figure the odds for an attack and roll for result. That's pretty good odds.
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Last edited by Tim Kauffman; 06-16-2018 at 06:56 PM.
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Old 06-16-2018, 08:45 PM   #14
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Default Re: The chance to hit a NINJA...

Ugh. So more wordcount to justify the use of a gimmick that really seems more complicated than just using the CRT. Well, do whatever you want on your table, but this is yet another thing I won't bother with at mine.
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Old 06-20-2018, 05:57 PM   #15
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Default Re: The chance to hit a NINJA...

I just noticed the attack odds of an attack when added together equals the number of Xs in that column. For example, a 3-1 attack odds would equal 4, which is how many X possibilities are in that column. Everything is Xed on a roll of 6 in all attack odds columns. The exception being 1-2 attack, which you can look at as 1 minus 2 = 1 X in that column.

Ok...so the CRT is looking a lot more enjoyable now and the CRT Dice not so much. You need 5 CRT Dice but only one type of D6 when using the CRT. Nice.
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Old 07-15-2018, 03:28 PM   #16
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Default Re: The chance to hit a NINJA...

Quote:
Originally Posted by Tim Kauffman View Post
I just noticed the attack odds of an attack when added together equals the number of Xs in that column. For example, a 3-1 attack odds would equal 4, which is how many X possibilities are in that column. Everything is Xed on a roll of 6 in all attack odds columns. The exception being 1-2 attack, which you can look at as 1 minus 2 = 1 X in that column.

Ok...so the CRT is looking a lot more enjoyable now and the CRT Dice not so much. You need 5 CRT Dice but only one type of D6 when using the CRT. Nice.
Are you talking about my invention : The CRT Dice?
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Old 07-15-2018, 03:56 PM   #17
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Default Re: The chance to hit a NINJA...

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Originally Posted by Toltrin View Post
Are you talking about my invention : The CRT Dice?
No, he's talking about his version of it where each die represents a column on the CRT.
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