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Old 12-07-2017, 11:06 PM   #11
PK
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Default Re: This fighter requires the bonus DLC

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Originally Posted by Tom H. View Post
As far as Norrock is concerned, I wonder if his aversion to magic would extend to alchemical items.
I'd say he'd definitely be okay with anything that's anti-magic -- magebane grenades, potions of magic resistance, amulets of moly, etc. Those are explicitly "mage-hunting gear," not "mage gear." Past that, anything you can make with Herb Lore (natural preparations and healing potions) would be kosher; other stuff not so much.
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Old 05-28-2018, 10:17 PM   #12
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Default Re: This fighter requires the bonus DLC

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Originally Posted by Say, it isn't that bad! View Post
AFAICT: A Klingon is using a Klingon pain stick on Worf. The setting is probably Star Trek: The Next Generation, Deep Space Nine, or one of the movies.
The image is from the episode "The Icarus Factor" during the 2nd season of "Star Trek The Next Generation" - you can tell by the way Worf's uniform looks in his shoulder area.

In the Klingon equivalent of the Middle Ages they probably did have a non-tech version of a pain stick.

- Ed C.
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Old 05-29-2018, 11:29 AM   #13
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Default Re: This fighter requires the bonus DLC

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Originally Posted by Qoltar View Post
The image is from the episode "The Icarus Factor" during the 2nd season of "Star Trek The Next Generation" - you can tell by the way Worf's uniform looks in his shoulder area.

In the Klingon equivalent of the Middle Ages they probably did have a non-tech version of a pain stick.

- Ed C.
I am so ashamed that I recognized it right away.
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