09-09-2020, 10:08 AM | #11 | |
Join Date: Dec 2012
|
Re: Looks like the party will be without a cleric
Quote:
In the cases where the party was without a healer I just gave them a henchman that healed. It quickly became a running gag that the healer henchmen would eventually die and I'd have to replace it with another one. Each iteration would have more and more weird quirks going on for them. I think it is a TERRIBLE idea to make someone create a character type that they don't want to play if they die. |
|
09-09-2020, 10:47 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Looks like the party will be without a cleric
Quote:
Expand the clerical spell list. Often, the real complaint isn't "healing is boring" but "not devastating the countryside with magic is boring." Invent a bunch of gods. For each, add the spells of one college other than Healing and Protection and Warning. For instance, if the God of Fire gives all Fire spells, distributed fairly from PI1 to PI6, people are more likely to find clerics cool. Offer extra points as an incentive. Players can be bribed. Those who claim to hate to play clerics may hate that less if they get, say, a free 20 points in combat skills due to belonging to a "fighting order," or a free +1 to IQ because they're part of a learned "monastic order." Hand out extra stuff as an incentive. As above, but now it's a suit of plate armor or a full range of holy gear. Add an NPC healer. Hardly a stretch! Temples always need favors. They can exchange healing for these . . . and dispatch a cleric to oversee their interests. Just avoid the temptation to make this cleric a burden; go with a solidly built 250-point delver.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
09-09-2020, 12:09 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Looks like the party will be without a cleric
I'll put an NPC Cleric in the party if no one wants to play one. They are playing in Nordlond, so there are plenty of strange gods to go around.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-09-2020, 01:28 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Looks like the party will be without a cleric
Quote:
Hmmm...
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
09-09-2020, 03:10 PM | #15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Looks like the party will be without a cleric
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
09-09-2020, 05:44 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Looks like the party will be without a cleric
The basic problem is that being a healer is good for -- helping other people have fun. Now, that's not a bad thing, but it really shouldn't be a significant tradeoff against your own ability to have fun.
|
09-09-2020, 08:28 PM | #17 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Looks like the party will be without a cleric
Yeah, I have strongly advised against playing a Druid in this adventure.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-10-2020, 12:33 AM | #18 | |
Join Date: Aug 2004
|
Re: Looks like the party will be without a cleric
Quote:
Some players really like quietly helping others from the sidelines, and enjoy playing cleric PCs. For players who want more action, allowing more powerful combat spells is of course a good idea – or making existing clerical spells more potent in combat. Hm, here's a quick idea that'd require no modification to the profession, and nearly zero GM effort: DFRPG has a few monsters that are damaged by healing spells. Expand that to lots of undead, demons, and other unholy abominations. Clerics can now use their boring ol' healing spells to righteously smite a wide range of uglies. (I don't think this would upstage other damage dealers; the cleric's FP cost is high. If anything, healing's "damage" vs monsters might need to be boosted to make it worth the FP cost.)
__________________
T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
|
09-10-2020, 09:15 AM | #19 | |
Join Date: Jun 2006
|
Re: Looks like the party will be without a cleric
Quote:
Yeah your clericalness for any other purpose is basically zero, but no big loss. Add a point of Diagnosis, Esoteric Medicine, Pharmacy (Herbal) and another couple skills or spells, and call it a 20 point Lay Healer or Wise Woman Lens and it doesn't even feel like a pure game mechanical hack anymore.
__________________
-- MA Lloyd |
|
09-10-2020, 01:05 PM | #20 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Looks like the party will be without a cleric
And I've made the cleric! A bloodthirsty halfling from the Neveri plains. Fights with a falchion and a composite bow and rides a war goose (the size of a small horse). Worships the god of the sky and the hunt.
In my campaign world the Neveri plains are filled with roaming flocks of large birds that fill the same niches as ungulates (cattle, ovines). The war-geese are the equivalent of horses. They are flightless, very large and can be very aggressive. Perfect for a halfling nomadic culture.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
Tags |
clerics |
Thread Tools | |
Display Modes | |
|
|