04-01-2018, 04:55 AM | #51 |
Join Date: Jan 2006
Location: Central Europe
|
Re: Farming in difficult environments AtE and other worlds
To put it another way, a major theme of the 'thoughtful' kind of After the End game (as opposed to the boom boom boom baboom da-da boom {flamethrower riff!} kind of game) is systems collapse, and games are explicitly intended to be set somewhere that society has broken down and not yet been restored. So I would like a focus on the systems supporting settlements, what their limits are, and how they can break.
Any focus on settlement-building would have a 'Dwarf Fortress' philosophy of every success just making the eventual collapse more spectacular. Knowing whether the wheat yield is 4:1 or 6:1 in a year with good weather (desperate laughter on the brink of madness) is not interesting. A fight set at the fish ponds, with the infrastructure for cover and concealment, slippery ground, and the feisty occupants of pond 3a, or knowing whether the available technology supports about 1000 or about 10,000 people in a settlement, those are interesting. The trouble with ignoring trade is that agrarian settlements do not exist in a vacuum. When you look, you usually find one household that focuses on gardening or brewing, the village in the next valley which makes and sells millstones, the outcasts who burn charcoal ... you see specialization at every scale, even if most households grow some of the staple grain and have a few livestock or a smokehouse for the game that the men take.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
04-01-2018, 10:19 AM | #52 | |
Join Date: Aug 2015
Location: Kenai, Alaska
|
Re: Farming in difficult environments AtE and other worlds
Quote:
1 is nice and all, but like a characters backstory; it's not nearly as important as what's actually happening when the game is being played. |
|
04-02-2018, 04:24 AM | #53 |
Join Date: Dec 2006
Location: Meifumado
|
Re: Farming in difficult environments AtE and other worlds
The only in-game instance I can think of was when my gadgeteer bioengineered some magical ultra-tech mushrooms to harvest in the starship's cargo bay. Stats on growth rates, inputs, outputs and necessities could've been handy, but we basically hand-waved the details.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
04-02-2018, 08:51 PM | #54 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: Farming in difficult environments AtE and other worlds
How much support do you have? Benedictines were able to get an edge by having an organization that could move capital, personal, and information from one monastary to another in Western Europe. Their infrastructure made for a more effective farming system.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
04-06-2018, 04:00 PM | #55 |
Join Date: Jul 2014
Location: New Zealand.
|
Re: Farming in difficult environments AtE and other worlds
Ok, progress so far.
I have a basic mechanic that is hopefully not too complex that covers crops. TL improvement is covered, as is finding weaknesses in a broad sense. Low intensity vs intensive farming is also covered. The same formula will also be useful when determining how much space supports a person. Much data grinding and fact sifting is still required however, this is not a fast project.
__________________
Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-06-2018, 04:05 PM | #56 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Farming in difficult environments AtE and other worlds
Good show! Getting this right is much more important than a few weeks of time.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
04-06-2018, 05:01 PM | #57 |
Join Date: Jan 2014
|
Re: Farming in difficult environments AtE and other worlds
Oh another thing. Maybe talk about alternatives to sunlight (for farming underground or in deep space).
|
04-06-2018, 05:33 PM | #58 |
Join Date: Jul 2014
Location: New Zealand.
|
Re: Farming in difficult environments AtE and other worlds
Covered (or at least partially so), current LEDs top out at 28% efficiency while next generations looks like 68%. Fungi and various animals use chemical energy (food) instead of light so they get mentioned as well.
__________________
Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-09-2018, 09:47 PM | #59 |
Join Date: Jul 2014
Location: New Zealand.
|
Re: Farming in difficult environments AtE and other worlds
__________________
Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-09-2018, 10:48 PM | #60 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Farming in difficult environments AtE and other worlds
Quote:
|
|
Tags |
ate, farming |
|
|