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10-08-2020, 04:54 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Bug in Analyze Magic
Peter LaNore has pointed out that Analyze Magic at ITL 23 gives false results if the spell fails, but that a wizard can tell if the spell failed unless she rolls exactly 17 because of this logic:
Success costs her 4 fatigue. Most failures cost her only 1 fatigue. A roll of 18 knocks her over. Only a roll of 17 fails silently and costs her 4 fatigue. The same problem applies to Detect Life, Duplicate Writing, and Trance, but Pathfinder and Spellsniffer have their own failure rules. A similar issue applies to Long-Distance Teleport.
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-HJC Last edited by hcobb; 10-08-2020 at 05:07 AM. |
10-08-2020, 09:51 AM | #2 |
Join Date: Dec 2017
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Re: Bug in Analyze Magic
Sounds like for those spells, the critical fail should simple be the wrong information and forgo the ST penalties.
Good catch. Good thing is, simple fix. |
10-08-2020, 10:21 AM | #4 |
Join Date: Dec 2017
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Re: Bug in Analyze Magic
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10-08-2020, 11:43 AM | #6 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Bug in Analyze Magic
so the solution is to always charge the full cost of these spells?
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