01-17-2018, 02:59 PM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Volumetric Sight
PES page 6.
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01-17-2018, 03:03 PM | #22 | |
Join Date: Mar 2014
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Re: Volumetric Sight
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You can indeed use the senses in that build without it, but you can't use them in ways which the advantages don't allow. |
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01-17-2018, 03:27 PM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Volumetric Sight
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Whales and bats build a continuous real-time 3d sonogram of their environment, and don't appear to be especially good at doing integral calculus on the fly otherwise. |
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01-17-2018, 03:28 PM | #24 |
Join Date: Jul 2005
Location: Albuquerque, NM
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Re: Volumetric Sight
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01-17-2018, 03:29 PM | #25 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Volumetric Sight
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01-17-2018, 03:36 PM | #26 | |
Join Date: Mar 2014
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Re: Volumetric Sight
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Which is why the advantage would be limited to that use only. That way it wouldn't come with an ability to do integral calculus. |
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01-17-2018, 03:57 PM | #27 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Volumetric Sight
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3d perception of everything in an area without the ability to correlate the input into a coherent picture seems both nearly impossible to describe and nearly useless. I don't think that is a good default case. Quote:
Also why don't any of these animals have this, if it is required? |
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01-17-2018, 04:09 PM | #28 | |
Join Date: Mar 2014
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Re: Volumetric Sight
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It is not a 3d perception ability on top of which IM is added. It is a collection of advantages which does specific things. It would, in combination with the other advantages I listed, give you the abiltity to see objects from other directions. Because it is by default part of Scanning Sense. However being able to see objects from different directions is clearly by default not part of Penetrating Vision. The description for Penetrating Vision directly described how the user perceives it. |
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01-17-2018, 04:36 PM | #29 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Volumetric Sight
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01-17-2018, 06:47 PM | #30 | |
Join Date: Sep 2007
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Re: Volumetric Sight
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If you put a Limitation on the IM so as to avoid that incongruity, it's already part of the sense, because all senses include mathematical processing. I don't do 2D convolutions or optical flow analysis every time I look at something -- but it happens. By this logic, all senses will require you to take IM, appropriately limited, before you can use them. If you think a sense somehow doesn't include that processing, it really means you built it incorrectly (if you're arguing that AE isn't the way to include multiple points of view, say -- though it would seem to be pointless otherwise, as most senses cover an area as it is) or that the basic form is incorrectly priced -- not that you need to throw in other vaguely-related advantages to get the CP cost back where you want it. Just call it Unusual Background, or preferably just adjust the prices for the sense directly for your game. |
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