09-21-2015, 11:26 PM | #21 |
Join Date: Aug 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
How much is "Requires an IQ+1 Roll" worth? Because if you're going to let someone pay for a more expensive Advantage by requiring him to buy the skill above its base attribute, you should be taking into account that the activation roll will be easier.
(Actually though, that is doable: pair "Requires [Attribute] Roll with one or more levels of "Reliable".) |
09-21-2015, 11:30 PM | #22 |
Join Date: Aug 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
What say you folks? Shall we follow PK's lead and double the value of "Costs FP"?
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09-21-2015, 11:37 PM | #23 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
-10% is still way too small, especially for the first level wherein it makes most of the difference. -25% for the first level and -5% for each thereafter maybe. Or -30% for the first level and -10% for each thereafter. Or just -20% per level.
And for something like this, I'd be more inclined to have it be closer to -25% for a cost of 1 FP, -100% for a cost of 4 FP, -250% for a cost of 10 FP (major spell used maybe once per encounter, and even then reluctantly), -500% for a cost of 20 FP ("break out the powerstone" level, wherein you can reasonably cast one per week/adventure), and -2500% for 100 FP ("Hopeless outside of ceremonial casting", this thing is meant as a plot device rather than a character ability). Perhaps not that extreme, but something more like that in principle.
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09-21-2015, 11:38 PM | #24 | |
Join Date: Jul 2015
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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09-21-2015, 11:52 PM | #25 | ||
Join Date: Aug 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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09-22-2015, 12:36 AM | #26 | |
Join Date: Jul 2015
Location: Within the pages of a never ending story.
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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Posted from my phone; my tablets micro usb port used for charging has ceased to function. >.>
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09-22-2015, 01:24 PM | #27 | ||
Join Date: Apr 2011
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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I agree with pk's point, actually even more with Simply Nathan's point that the first level of costs FP should cost more. The jump in game efficacy you get from making an Advantage not cost PC resources at all is way higher than you get from reducing it but still having it cost something. However, I think a system compatible with RAW is far, far better than one that monkeys with advantage costs and therefore puts us way out in HouseRulesville. One attraction of the approach we're using, for all its flaws, is that it's pretty much an application of rules as written rather than a new set of rules. I agree with this in principles, but re-writing the Basic Set shouldn't be in our charter for this. |
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09-22-2015, 01:41 PM | #28 | |
Join Date: Sep 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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09-22-2015, 02:36 PM | #29 | |
Join Date: Aug 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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I do like the idea of leveled Abilities, such as Air Jet, working this way: if you can arrange for the per-level cost of the Ability after level 1 to be 4 points per level, then you can say that you get access to the first level when you buy the skill, and each level by which you raise the skill above the base attribute unocks another level worth of the translated ability build: so, for instance, Air Jet skill at or below IQ would give you a 1d Air Jet; Air Jet skill at IQ+1 would give you a 2d Air Jet; at IQ+2 it would become a 3d Air Jet; and so on, with every +1 to the Air Jet skill giving you another 1d worth of Air Jet damage. Not quite the same way that existing jet skills work in GURPS Magic; but frankly, it looks a lot less messy than trying to precisely replicate what Magic does, and has a certain elegance to it. Trying it out (still treating Costs FP as -5%*): End result: Air Jet (IQ/H)Theoretically, you could raise the Air Jet's damage indefinitely; in practice, you're unlikely to go beyond 4–5 dice, both because of the skill level requirement and because of the prohibative energy costs. The skill level requirement is unavoidable, by design; the escalating energy costs are the result of the already-noted low value of Costs FP. I would only use this for leveled Abilities; and the first level should still come in at 5 or 9 points. Applying the “Major Arcana” concept to this (henceforth simply called “Wizardry”), you end up with a lot more power to work with: the first level of a leveled Major Arcana spell should cost 25 or 45 points, and additional levels should cost 20 points each. Of course, the Major Arcana option requires a Wizardry Advantage in addition to Magery which serves as an additional cap on what you can do, and you're restricted to one Wizardry spell at a time. ----- * We really do need to decide how much Costs FP should be worth. PK's House Rules suggests -10% per level; simply Nathan has suggested -30%/-5% per level, -25%/-10% per level, or just -20% per level. I've privately entertained the possibility of making it work a bit like Corrupting (e.g., don't treat it as a percent modifier at all; instead, after applying all other modifiers, reduce the cost of the Ability by 1 point for every FP its usage costs). Wellspring makes a case for keeping it as it is. I'm leaning toward wellspring's argument right now, but I'm still open to persuasion. Last edited by dataweaver; 09-22-2015 at 02:52 PM. Reason: formatting issues |
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09-22-2015, 02:51 PM | #30 | |
Join Date: Aug 2004
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Re: Alternate GURPS: converting Sorcery Spells into Magic Spells
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More generally, I wouldn't use that for additional effect levels so much as I'd use it for "add-ons". I'm a fan of collapsing the Magic Spell list by converting “variants of X” spells from being separate skills with X as a prerequisite to being Techniques based off of X; this might give us a way to do that, by pairing a Technique on the Skill side with a Lens on the Ability side. |
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