Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-07-2018, 04:48 PM   #11
Brandy
 
Brandy's Avatar
 
Join Date: Aug 2004
Location: Nashville, TN
Default Re: Teaching GURPS Combat

Quote:
Originally Posted by johndallman View Post
The +4 for Telegraphic Attack has a limitation, in that it doesn't increase your change of critical success. It might be as well to spell out Action Points the first time they're mentioned, and to give the AP costs for each action.
I have a second document for AP and fatigue. One of my players made the same observation that they wished that the two documents were better integrated. Thanks for the input!
__________________
I didn't realize who I was until I stopped being who I wasn't.
Formerly known as Bookman- forum name changed 1/3/2018.
Brandy is offline   Reply With Quote
Old 01-07-2018, 05:48 PM   #12
mr beer
 
Join Date: Mar 2013
Default Re: Teaching GURPS Combat

I found it useful to type out an example one-on-one or one-on-two combat, second by second, explaining what rolls are being made and why. It's quite time consuming but helps players to understand the process.
mr beer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.