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Old 11-16-2016, 10:26 AM   #1
Bathawk
 
Join Date: Oct 2007
Default "classic" Power advice: age control

hey all. A classic power in in fiction, usually when it relates to time, is the ability to add or subtract years to a characters lifespan, and was wondering if anyone had advice on how to accomplish this in GURPS terms?

An "easy" wayis to have an affliction that grants unaging (+150%) with unlimited duration (+150%, 'cured" by aging normaly). But this dosen't allow the simple reduction of years, or allow an opponent to be rendered helpless by reducing him to a toddler, or even infancy (we can probably skin the concept of reducing his age to pre-birth)

In the opposite range; a "toxic" attack with malediction, or an affliction that causes attribute penalties can work for advancing a persons age, but skips over using GURPS system for requiring aging rolls

The only other idea I have is a form of "Control" probably at the 30pt. level, where each level adds or subtracts a year for the targets age...a -20% limitation (or would it be -30%?) if it "only affects organics/living beings" would reduce the cost...otherwise i would say it allows it to "heal" or "damage" 1 point per level to normal objects

...of course then you would have to ask if a "beneficial" use gives a target youth and/or heals damage by 'reseting the clock"

Then the question is would you then need to add "permanent" to the already expensive cost to make the changes last
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Old 11-16-2016, 11:35 AM   #2
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Default Re: "classic" Power advice: age control

Remember Unageing has an enhancement Age Control, + 20% for the purposes of changing you age when you want.

so that affliction would requires +180% not + 150%
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Old 11-16-2016, 11:42 AM   #3
Bathawk
 
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Default Re: "classic" Power advice: age control

yeah but it would give the "target" control over their "apparent" age...there would be no benefits/disadvantages to their aging
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Old 11-16-2016, 11:49 AM   #4
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Default Re: "classic" Power advice: age control

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Originally Posted by Bathawk View Post
yeah but it would give the "target" control over their "apparent" age...there would be no benefits/disadvantages to their aging
Actually, Afflictions can be either under the control of the afflictor, or the person being afflicted - this must be chosen when the ability is purchased. Affliction with Warp is the canonical way to teleport someone else, for example, and it can certainly be to a target of the afflictor's choosing. Similarly, Affliction of Alternate Form is the way to transform someone into a small animal, and they don't necessarily get to change back at will.
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Old 11-16-2016, 11:54 AM   #5
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Default Re: "classic" Power advice: age control

See GURPS Powers: The Weird, p. 40, Withering, based on Leech.
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Old 11-16-2016, 01:19 PM   #6
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Default Re: "classic" Power advice: age control

I would just go with affllict unaging, age control +20% and a cosmic to remove the limitation on speed. The cosmic being technically a +50% for removing a single limitation, but that feels low...
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Old 11-16-2016, 02:00 PM   #7
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Default Re: "classic" Power advice: age control

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Originally Posted by weby View Post
I would just go with affllict unaging, age control +20% and a cosmic to remove the limitation on speed. The cosmic being technically a +50% for removing a single limitation, but that feels low...
Could one not use Reduced Time to speed up the effect, and not have to invoke a Cosmic?
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Old 11-16-2016, 02:06 PM   #8
David Johnston2
 
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Default Re: "classic" Power advice: age control

Turning someone into a baby is no different than turning someone into a frog. You Afflict Shapechange on them.
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Old 11-16-2016, 02:18 PM   #9
Bathawk
 
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Default Re: "classic" Power advice: age control

always thought the "frog" ability was way too cheap...a 15point advantage...or in other words a +150% enhancement....so for a base 25 points for an affliction you have a power that could turn someone into a very squishable form.

Of course since it's an added template, so even if superman is turned into a frog, we would still be a frog capable of burning tanks to ash and throuwing aircraft carriers into orbit

Of course it does take 10 turns for the transformation to take affect....and four levels of reduced time, would increase the cost to +270%, making it comparable to "heart attack"s +300% enhancement

hmmm

Last edited by Bathawk; 11-16-2016 at 02:44 PM.
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Old 11-16-2016, 11:08 PM   #10
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Default Re: "classic" Power advice: age control

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Originally Posted by Nereidalbel View Post
Could one not use Reduced Time to speed up the effect, and not have to invoke a Cosmic?
Technically reduced time is only for activation time not effect speed. But a GM could of course allow it to have an alternate effect.
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