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11-16-2016, 10:26 AM | #1 |
Join Date: Oct 2007
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"classic" Power advice: age control
hey all. A classic power in in fiction, usually when it relates to time, is the ability to add or subtract years to a characters lifespan, and was wondering if anyone had advice on how to accomplish this in GURPS terms?
An "easy" wayis to have an affliction that grants unaging (+150%) with unlimited duration (+150%, 'cured" by aging normaly). But this dosen't allow the simple reduction of years, or allow an opponent to be rendered helpless by reducing him to a toddler, or even infancy (we can probably skin the concept of reducing his age to pre-birth) In the opposite range; a "toxic" attack with malediction, or an affliction that causes attribute penalties can work for advancing a persons age, but skips over using GURPS system for requiring aging rolls The only other idea I have is a form of "Control" probably at the 30pt. level, where each level adds or subtracts a year for the targets age...a -20% limitation (or would it be -30%?) if it "only affects organics/living beings" would reduce the cost...otherwise i would say it allows it to "heal" or "damage" 1 point per level to normal objects ...of course then you would have to ask if a "beneficial" use gives a target youth and/or heals damage by 'reseting the clock" Then the question is would you then need to add "permanent" to the already expensive cost to make the changes last |
11-16-2016, 11:35 AM | #2 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: "classic" Power advice: age control
Remember Unageing has an enhancement Age Control, + 20% for the purposes of changing you age when you want.
so that affliction would requires +180% not + 150% |
11-16-2016, 11:42 AM | #3 |
Join Date: Oct 2007
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Re: "classic" Power advice: age control
yeah but it would give the "target" control over their "apparent" age...there would be no benefits/disadvantages to their aging
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11-16-2016, 11:49 AM | #4 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: "classic" Power advice: age control
Actually, Afflictions can be either under the control of the afflictor, or the person being afflicted - this must be chosen when the ability is purchased. Affliction with Warp is the canonical way to teleport someone else, for example, and it can certainly be to a target of the afflictor's choosing. Similarly, Affliction of Alternate Form is the way to transform someone into a small animal, and they don't necessarily get to change back at will.
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11-16-2016, 11:54 AM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: "classic" Power advice: age control
See GURPS Powers: The Weird, p. 40, Withering, based on Leech.
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Bill Stoddard I don't think we're in Oz any more. |
11-16-2016, 01:19 PM | #6 |
Join Date: Oct 2008
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Re: "classic" Power advice: age control
I would just go with affllict unaging, age control +20% and a cosmic to remove the limitation on speed. The cosmic being technically a +50% for removing a single limitation, but that feels low...
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