Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 05-07-2012, 07:30 PM   #1
Johan Larson
 
Join Date: Apr 2009
Location: Toronto, Canada
Default differing power levels within a party: The Avengers

The Avengers, as portrayed in the current movie, are an example of a team with radically different power levels. The major leaguers (Thor, Iron Man, Hulk) are nearly invulnerable to the attacks of the minors (Hawkeye, Captain America, Black Widow). Yet they manage to work together and do useful things.

What's not so clear is how many plot strings the writers have to pull to make this happen.
Johan Larson is offline   Reply With Quote
Old 05-07-2012, 07:57 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Johan Larson View Post
The Avengers, as portrayed in the current movie, are an example of a team with radically different power levels. The major leaguers (Thor, Iron Man, Hulk) are nearly invulnerable to the attacks of the minors (Hawkeye, Captain America, Black Widow). Yet they manage to work together and do useful things.

What's not so clear is how many plot strings the writers have to pull to make this happen.
Captain America, similarly to Batman, has a major league superpower: being Captain America.

But this looks like a job for drama points, as used in the Buffy the Vampire Slayer RPG with (in my experience) brilliant success.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 05-07-2012, 08:02 PM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Johan Larson View Post
What's not so clear is how many plot strings the writers have to pull to make this happen.
Quite a lot, though it helps that the characters have significantly different skill sets. Some sort of plot token system can help, though I'd be in seeing a system that tries to handle the "I'm good at X, and the adventure is all about Y" situation as well.
Anthony is online now   Reply With Quote
Old 05-08-2012, 12:38 AM   #4
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Johan Larson View Post
The Avengers, as portrayed in the current movie, are an example of a team with radically different power levels. The major leaguers (Thor, Iron Man, Hulk) are nearly invulnerable to the attacks of the minors (Hawkeye, Captain America, Black Widow). Yet they manage to work together and do useful things.
Being invulnerable to the attacks of each other is not often an issue, it's that the vulnerable but highly skilled specialists can do their thing without getting smeared because their strong-and-tough teammates are doing their thing to keep the smear-makers occupied.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 05-08-2012, 12:50 AM   #5
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: differing power levels within a party: The Avengers

Captain America is not in the same league as Black Widow or Hawkeye. He's super-strong (though not as strong as the other three), super-agile (hence his super-human shield-throwing skill), and super-tough (though not bullet proof). If you remember from his movie, he was chasing down cars on foot and punching through boxing bags.

Black Widow and Hawkeye are highly skilled humans. Captain America is a highly skilled human with the super-soldier serum running through his veins. It's debatable whether that puts him on the same footing as Thor, Iron Man or the Hulk, but it certainly puts him head and shoulders above our highly skilled humans.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 05-08-2012, 12:50 AM   #6
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: differing power levels within a party: The Avengers

In any group, the evil tank could punch out any of the good not-tanks.
That's the point of any team really; boost up everyone else's faults with your strengths.
The GM's task to create situations in which that's possible.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-08-2012, 01:19 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by Flyndaran View Post
In any group, the evil tank could punch out any of the good not-tanks.
That's the point of any team really; boost up everyone else's faults with your strengths.
The GM's task to create situations in which that's possible.
My experience running supers campaigns is it's not the bricks who destroy the scenario and make the other characters useless. It's the mind controllers, and second to them the speedsters.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 05-08-2012, 01:48 AM   #8
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by whswhs View Post
My experience running supers campaigns is it's not the bricks who destroy the scenario and make the other characters useless. It's the mind controllers, and second to them the speedsters.
QFT. I've had a number of characters vetoed because their powers would always be "Plan A."

But, if you're going to have variable power levels within a party you are almost required to have niche protection. And you have to watch it, closely, until your party gets used to the idea.
Mark Skarr is offline   Reply With Quote
Old 05-08-2012, 02:52 AM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by whswhs View Post
My experience running supers campaigns is it's not the bricks who destroy the scenario and make the other characters useless. It's the mind controllers, and second to them the speedsters.

Bill Stoddard
Okay, I totally understand mind controllers. Why speedsters? (Recently there was a comment that ATR is not much of a win-enabler for its point cost.)

I mean, they can get to the scene early (but alone), and can maybe do research and the like faster (depending), and they're sorta adequate in combat (but not as much as various Innate Attack blasters, including some tricky Maledictors).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-08-2012, 03:06 AM   #10
Cybren
 
Join Date: Mar 2006
Default Re: differing power levels within a party: The Avengers

Quote:
Originally Posted by vicky_molokh View Post
Okay, I totally understand mind controllers. Why speedsters? (Recently there was a comment that ATR is not much of a win-enabler for its point cost.)

I mean, they can get to the scene early (but alone), and can maybe do research and the like faster (depending), and they're sorta adequate in combat (but not as much as various Innate Attack blasters, including some tricky Maledictors).
ATR seems like one of the things that GURPS cautiously overpriced to tax what could be problematic (breaking the 'action economy') compared to abilities it subsidized to encourage behavior (underpricing combat reflexes to encourage PCs to not die)
Cybren is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.