10-23-2018, 01:23 AM | #11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Mana Levels Simultaniously
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Missile spells don't follow the rules for Regular spells. It's not entirely clear why, perhaps the idea is that a created object is not extinguished immediately, but instead takes a small amount of time (a turn or something) to be deleted. |
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10-23-2018, 06:21 AM | #12 |
Join Date: Aug 2018
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Re: Different Mana Levels Simultaniously
Maybe it's something like magical forces are used to stop the fire ball from burning you while you're holding it and preparing to throw it, but once you actually throw it, it's just fire? Except that "magic only" DR would stop it, so it's still magic...
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10-23-2018, 10:00 AM | #13 | |
Join Date: Nov 2016
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Re: Different Mana Levels Simultaniously
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What mages or magic creatures/items do when working with magic, is gathering mana energy from the ambient to transform it into something else (using magical abilities). You take mana and transform it into fire, you gather mana and revive the undead (turning mana into life energy) and you gather mana to produce the effects of adrenaline (enhancing ST/DX and so on), etc. So, if you cast a spell and enter the mana damper zone, your spell won’t dissipate (just as the fireball won’t dissipate). However, it will stop working after the intended lasting time is over. In other words, you could say that mana is similar to sunlight which allows plants to produce energy in photosynthesis. Mana is like sunlight (ambient energy), not like chlorophyll (medium to gather energy). So, if a plant lacks sunlight, it is likely it will stop doing photosynthesis. But if it has any source of light, it still has chances to do photosynthesis and keep going. How? Basically because the body is able to adjust itself, and also because it always has a natural reservoir of energy for the unexpected lack of it. Shutting down a spell would be something different, called “dispel magic”. Mana damper simply damps mana, it doesn’t dispel magic. It might dispel a spell which requires mana upkeep when you damp mana, but that likely is a side effect and not an immediate effect of mana damper. This is why I suggested doing an average (rounded down) of the highest and lowest mana zones; it’s an easy way to work with variable mana levels. You could also check Thaumatology p.60-p, continuous mana. It tackles the idea of working under mana damper/enhancer modifiers. |
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10-23-2018, 10:38 AM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Mana Levels Simultaniously
Your interpretation differs from RAW and words of Kromm (though I was wrong about suspension; Magic p6 says that No Mana immediately dispels temporary and lasting spells).
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10-23-2018, 12:15 PM | #15 |
Join Date: Dec 2007
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Re: Different Mana Levels Simultaniously
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10-23-2018, 12:34 PM | #16 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Mana Levels Simultaniously
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10-23-2018, 12:59 PM | #17 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Different Mana Levels Simultaniously
Magic can't cross no mana zones, but magically created objects can.
So no death spells, but fireballs being purely physical can still hit their targets. Then again, magic as always works or doesn't work however the GM/setting dictates.
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10-23-2018, 01:10 PM | #18 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Different Mana Levels Simultaniously
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10-23-2018, 05:12 PM | #19 | ||
Join Date: Nov 2016
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Re: Different Mana Levels Simultaniously
OK, so we need mana to have certain spells flow/work.
However, you can still work your magic outside the NMZ and launch it "w/o" problems: Quote:
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So, the caster could work a fireball using a body part outside the NMZ (i.e. an arm) and then have it enter the NMZ w/o issues. For the other spells, I would consider a "positive" "nuisance effect" such as "Mana Compensation" due to having part of the body inside a mana-zone (i.e., estimated doing the average between mana levels). Even if the target has mana-damper, the caster has access to a mana source which might partially cancel the effects of mana-damper itself (at least to some degree). For reference, you can find mana compensation on Thaumatology Magical Styles p. 27. The effect I am suggesting would be similar to the "life bane" nuisance effect suggested in magic Dungeon Fantasy p. 44 (subject to GMs criteria). |
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10-23-2018, 05:26 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Different Mana Levels Simultaniously
You can use missile spells. This does not apply to any other spell type (well, it applies to summons; summoned creatures are not banished, they just suffer whatever normal effect they suffer in a no mana zone).
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mana, mana level |
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