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Old 10-23-2018, 01:32 AM   #21
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

Update :

We're doing a rerun of this Event over the half-term and may do a Halloween themed Arena ( ' Kill the Vampire Cars' ! ) if enough players are interested . Mister Chimpy has deemed to actually play for the first time in years , along side his son - so should be interesting with his wacky design history & bizarre tactics ...

Wabbit wants to do a mini Racing Event as well , but we have pointed out these will probably have to be 1-on-1 Sprints or Drag Races OR fudged 3 Lap ovals to actually get done before pre-teen home times ..

At least 15 players , and with luck 20+ over the the extended weekend :-D
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Old 10-23-2018, 03:07 PM   #22
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Join Date: Dec 2007
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

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Originally Posted by Racer View Post
Wabbit wants to do a mini Racing Event as well , but we have pointed out these will probably have to be 1-on-1 Sprints or Drag Races OR fudged 3 Lap ovals to actually get done before pre-teen home times ..
[shrug] Back'n'th'day, even with the weapon restrictions we used, races didn't normally run more than 3 laps -- 1st lap lets everyone string out a bit; 2nd lap, half the field vanishes in a hail of gunfire; 3rd lap, it's pretty clear who's going to win, so we ended it. :)
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Old 10-23-2018, 03:12 PM   #23
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

Your races were more successful than ours. :(
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Old 10-23-2018, 03:37 PM   #24
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

30+ years ago Wabbit came up with his own version of racing rules , when we were at school together . Almost incomprehensible to anyone else , they do work for fairly quick Race Events . Unfortunately weapons fire is almost unheard of & thus his games can be very boring for established CW players . Wabbit is a huge F1 fan & got his nickname for running away from trouble ( he also runs like a girl ... ) and relying on dropped weaponry when playing Car Wars ... much to the frustration of many others ...

Would love to play a racing computer game , using Car Wars vehicular construction rules even if weapons weren't carried ... but in tabletop ... not so much ...
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Last edited by Racer; 10-23-2018 at 03:41 PM.
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Old 10-24-2018, 03:41 PM   #25
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Join Date: Dec 2007
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

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Originally Posted by kjamma4 View Post
Your races were more successful than ours. :(
Define "successful". ;)

As to racing rules: With some mods, _TurboFire_ is quite useful. (The big problem with _TF_ is: There's quite a bit of "slip" between "how far the cars actually travel", and "what the race distance actually is".)
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Old 11-03-2018, 09:21 AM   #26
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

I designed a mid sized and luxury as my first cars way way back when the game was first published. In retrospect … I think my friend and I considered motorcycles, but seeing no side armor, and after a few games with motorcycles, we stuck with cars.

I hope that helps.
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Old 11-03-2018, 01:55 PM   #27
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: Good Vehicles to introduced new Players to the Game . Thoughts ?

I agree that Mids are probably the best size of car to teach with . Up to six free spaces of weaponry or equipment brings a lot of flexibility to starting games . Autocannon F and HD MG back were very popular last weekend .
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