08-20-2012, 07:00 AM | #11 | |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Helping and running
Quote:
An official can correct me if I'm wrong, but I got the impression that, once the owner of the combat had declared that he was running away, you couldn't interrupt that with other cards unless they specifically say they can. I could be wrong, it may be that it doesn't become uninterruptable until dice are actually rolled (I'm pretty sure the combat owner can change his mind about running away until dice are rolled, so maybe somebody CAN play a card at that point to boost their total and take away the option to Run Away). Maybe the tail end of this DOES need to be moved to the other forum. It is still dealing with basics of what can effect the decision to Run Away and when, but it seems to be getting a bit more in depth than this forum is intended for. |
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08-20-2012, 02:59 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Helping and running
That's cool. I didn't read the rules that way (and really I'm still mentally mapping a game that had the 2.6 seconds joke) and was unaware of your previous ruling. Carry on.
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helper, run away |
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