05-17-2012, 01:01 PM | #31 | ||||
Join Date: Sep 2004
Location: Canada
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Re: Master Swordsman and the Flank Attack
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You can pop most weapons over your shoulder or under your arm (awkwardly) to try to interfere with things behind you around as "easily" as you can get things to the rear-right (aka Side) and rear-left (aka Side) so it seemed OK to allow parries, although with a penalty and without the DB. I didn't really think about Retreat, but since the Retreat ("away from the attacker") is in the direction the character is facing (and since we use Slips and such in our games already), it seems OK to allow a "Retreat" away from the attacker. Quote:
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It seemed appropriate at the time. Extra-Flexible Arm(s) would be the trait to let you Block behind as well, should one be fighting squid men.
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05-17-2012, 01:23 PM | #32 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Master Swordsman and the Flank Attack
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Since in my games I have giants with long reaches, or allow parrying or blocking of firearms (ultra-tech, so force shields and swords are there), this type of distinction has come in handy. Last edited by Kallatari; 05-17-2012 at 05:46 PM. |
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05-17-2012, 02:13 PM | #33 |
Join Date: Sep 2004
Location: Canada
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Re: Master Swordsman and the Flank Attack
Aha. OK, I follow now. Carry on!
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-17-2012, 05:58 PM | #34 | |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: Master Swordsman and the Flank Attack
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05-17-2012, 07:56 PM | #35 |
Join Date: Sep 2004
Location: Chicago
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Re: Master Swordsman and the Flank Attack
Back in my foam fighting days (which were before some people here were born, so we'll just move along now), I saw a guy break through a line by jumping between two people parrying the one in front of him with his sword -- and swinging his (very light plastic-and-foam) shield behind himself to catch a blow from the opponent over there. Now, he was very athletic and was using obscenely light gear -- but that simulates some cinematic genres well. So, I guess what I'm saying is that in some (over the top) games it might make sense to allow even blocking to the rear.
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05-20-2012, 12:06 AM | #36 |
Join Date: Jan 2012
Location: T'Pol's Ready Room
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Re: Master Swordsman and the Flank Attack
Thanks, guys!
New question related to this that came up during the game on Saturday: Weapon Master PC is facing off with a single enemy and utilizes Rapid Strike with following two attacks:
I thought it was, but then, it was to my benefit so naturally I was for it...
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"Ave, Imperator, morituri te salutant." Star Trek: Endeavour - a fanfiction site Frak, Frel, and Other "F" Words - my blog |
05-20-2012, 12:14 AM | #37 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Master Swordsman and the Flank Attack
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Last edited by sir_pudding; 05-20-2012 at 03:23 AM. |
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05-20-2012, 03:22 AM | #38 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Master Swordsman and the Flank Attack
I would allow a telegraphed attack to benefit from a beat, though.
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05-20-2012, 04:55 AM | #39 |
Join Date: Nov 2009
Location: Oregon
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Re: Master Swordsman and the Flank Attack
Even with Weapon Master, a Rapid Strike Feint + Attack will often be self defeating. Since both take -3 to skill, you'll need effectively +5 skill over your target to achieve a better result than just using a single Deceptive Attack. This remains the case even if you allow the second attack to be Telegraphic.
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05-20-2012, 05:36 AM | #40 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Master Swordsman and the Flank Attack
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combat rules, defenses |
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