06-06-2016, 06:58 AM | #21 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Weapon Master (Bow) and TBM
Quote:
Now, if you add a heap of advantages (notably Heroic Archer) and skills (notably Fast-Draw), you can create an archer who compares better to the sword guy in melee. But it will cost you, because vanilla GURPS is slanted towards realism.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
06-06-2016, 07:27 AM | #22 | ||
Join Date: Jun 2013
|
Re: Weapon Master (Bow) and TBM
Quote:
Quote:
Note also that, even if you were to drop the difficulty of Bow to Easy, that's only good for another +1. As another note, while GURPS doesn't do this by default, it may be appropriate for a near-miss to instead be interpreted as a hesitation - you don't have a shot, so you don't take a shot, and have to wait until at least next round to try again (this will skew things a bit - if a miss by 2 or less means you don't actually shoot, calculating hit probability off of the shots you actually take is going to give you an effective +2 to skill). Skills are typically based on how hard they are to use in reality, not on how effective they actually are. A bow (DX/A) is harder to use than a crossbow or rifle (DX/E), but not as difficult as a sling (DX/H). |
||
06-06-2016, 07:28 AM | #23 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Weapon Master (Bow) and TBM
A ST 11 WM archer will do 1d+2 damage with a composite bow, 1d+4 with WM, 1d+5 (2) pi with fine bodkin arrow. not 1d-1.
At ST13 (or ST11 and 2 level of strongbow perks), you go to 1d+6(2) pi Add heroic archer, and you are shooting every round with Acc bonus. Of course, the ST-17 WM swordsman do 3 time the damage twice a round... but not at range. |
06-06-2016, 07:36 AM | #24 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Weapon Master (Bow) and TBM
Quote:
If your archer wants to rapid strike, she may. A long bow is RoF 1(2). That means she needs one turn to draw, one turn to nock, and then she may attack. But you can fast-draw to reduce that to one turn nocking and attacking. Or you may make a Quick-Shot by applying a -6 (or -3 for heroic archers or weapon masters!) to your roll. You need to make two rolls, one to nock the arrow, the other to fire. This removes yet another second from the readying. Thus, she can fire once per turn. In principle, with sufficient skill and a sufficiently generous GM, I suppose you could even draw and fire more than one arrow per second, but this is certainly an acceptable speed: You're making several attacks per second, and she's making one per second. What cinematic skills did she have? Did she have Zen Archery? If she has Zen Archery of, say, 22+, she can afford to do it instantly, without any concentration, she can divide her size/speed/range penalties by 3. That means her shot out to 100 yards is -4, rather than -10. So, if she's got Fast-Draw, Zen Archery 22 and Archery 22 (say) and ST 17 with Strong Bow, she can draw her arrow, nock it, and fire it all in one second at someone's vitals 100 yards away with a total skill roll of 12 or less, assuming she made her Zen Archery and Fast-Draw rolls, and she'll deal an average of 39 damage, instantly killing her target, most likely. The problem is not that Weapon Master is too weak, it's all in how you build your character ("Your high ST character does more damage than my low ST character! It's so unfair!") and what sort of situation you put them. Your melee character is better in melee than the archer is, sure, but she's much better up in a tree, 100 yards from her enemy than you are, and she's even rather competitive close up. Archery Masters are not "weak."
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
06-06-2016, 09:49 AM | #25 | |
Join Date: Aug 2007
|
Re: Weapon Master (Bow) and TBM
Quote:
Don't overlook the ACC bonus on unaimed shots that Heroic Archer gets you either. A cinematically effective archer is expensive but by no means impossible in the right game.
__________________
Fred Brackin |
|
06-06-2016, 12:23 PM | #26 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
|
Re: Weapon Master (Bow) and TBM
It's also worth noting that Weapon Master represents the weapon, not necessarily the primary use skill. A warrior with WM (Katana) gets his benefits whether he's using Broadsword skill or Two-Handed Sword skill, as long as he's using a Katana (and not a Thrusting Broadsword or Flamberge).
A cinematic archer can almost certainly justify using Staff skill to parry with his bow (hell, this might even be somewhat realistic, if a bit fragile) and would get the multiple parry benefits there. WM (Bow) is wholly worth the 20-point investment. |
06-06-2016, 12:47 PM | #27 | |
Join Date: Feb 2010
|
Re: Weapon Master (Bow) and TBM
Quote:
Thanks, Brian
__________________
My Campaign Website |
|
06-06-2016, 09:58 PM | #28 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Weapon Master (Bow) and TBM
Quote:
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
|
06-06-2016, 10:54 PM | #29 | |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Weapon Master (Bow) and TBM
Quote:
|
|
06-06-2016, 10:57 PM | #30 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Weapon Master (Bow) and TBM
I don't have my books with me, but iirc High-tech for the rule that tl-8 low tech weapon are usually fine and tactical shooting for the know range bonus. I will check when not on my phone.
Edit : Character p274 for fine quality for TL7 melee weapons (it apply to melee weapons and arrows/bolts only, not the bow/crossbows as written. I misremenbered extending it to ranged muscle-powered weapons. Still, it make sense to extend it). Last edited by Celjabba; 06-07-2016 at 01:09 AM. |
Tags |
advantages, combat rules |
Thread Tools | |
Display Modes | |
|
|