05-27-2010, 03:40 PM | #11 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Weapon Master (Bow) and TBM
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05-27-2010, 04:46 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master (Bow) and TBM
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05-27-2010, 04:50 PM | #13 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Weapon Master (Bow) and TBM
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I'll try that out as a house rule next chance I get and see if I like it.
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05-27-2010, 05:50 PM | #14 |
Join Date: Sep 2008
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Re: Weapon Master (Bow) and TBM
Indeed, but I wasn't certain if it did or not. Rather than making 9 rolls, it might work to first Fast-Draw all three arrows at once (at -6, halved to -3 for Heroic Archer or WM, halved again to -1 for Heroic Archer + WM), then make one each of the quick-ready and attack rolls. Margin of Success determines number of arrows fired for the first roll, number of hits for the second. 1 success for MoS 0, then another +1 per MoS would work.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 05-27-2010 at 05:55 PM. |
05-28-2010, 12:34 AM | #15 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Weapon Master (Bow) and TBM
Parry with a bow got me to thinking of a Klingon Batlaff design that had a bow string stretched along the back.
Mind you not real practical as a real design because the string would get in the way or have to be slipped off for melee use and the metal design might not work well for streatching. But maybe a batlaff compound bow with pullies and a catch to loosen it in a hurry and the string collapses along or into the frame? And something like a crossbow or lever to "restring" it. A cinematic weapon for a less civilized time. |
06-05-2016, 08:46 PM | #16 |
Join Date: Jul 2015
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Re: Weapon Master (Bow) and TBM
I've recently had a few characters with this advantage and it's definitely not balanced between ranged and melee.
I didn't realize at first, but the damage bonus is up to +2 per die, not just up to +2 as I thought. I have an archer with ST 11 that does just an extra +2. I have another character with ST 17 that is doing 5d damage swing with a fine bastard sword and weapon mastery. And that's not to mention the parrying bonus that melee gets as well. I actually felt really bad for another player that was standing on a building shooting with her bow every 3 turns doing 1d-1 damage while I was rapid striking multiple enemies, killing them both with one swing each. I think some in house rules for this are definitely necessary. I also feel that Bow being Hard just isn't right. I have next to no experience shooting a bow, but I bought one last year and shoot it every now and again. I can shoot a head sized target from about 6 yards away and hit it probably 80% of the time. Assuming the bow has an accuracy of 3 along with 2 extra turns aiming, that's +5 to my skill -3 for the range and -5 for the "head" and hitting at 80% would mean I'd have a raw skill of 15 or so. That's highly unlikely for a newbie bow user. I find it rather easy to shoot an aimed bow at a target 20ft away. At the least it should be adjusted for gameplay balancing, unless I'm just missing a whole ton of crap which I probably am. I get that at range you're at less harm, but GMs don't want to kill you off anyway, so there really isn't any harm in these games. Last edited by Boge; 06-05-2016 at 08:54 PM. |
06-05-2016, 09:43 PM | #17 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Weapon Master (Bow) and TBM
Bow is Average, not Hard, so you're in luck there.
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06-05-2016, 10:10 PM | #18 |
Join Date: Jul 2006
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Re: Weapon Master (Bow) and TBM
You know the distance to the target there is a bonus for that, there is nothing at stake (no stress) there is a bonus for that, you are using modern equipment that means it counts as fine or very fine, I am sure we can drag up a few more bonuses you are missing.
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06-05-2016, 11:08 PM | #19 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Weapon Master (Bow) and TBM
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no-stress :+4 (you are not in an adventuring situation) tl8 bow : +1 for fine is likely (unless it is a cheap replica) target at know range : +1 (after the first shot) Possibly +1 for an high-contrast target. Possibly +1 or more for enclosed condition (no wind, good lighting, ...) So, skill 6-8 is enough for range shooting at 6 yards. Either default or a dabbler perk. On adventure, your archer lose the +4 and the know range bonus, but likely still have a fine weapon if he is a weapon master, and probably a weapon bond on top. So, to match the same 80% at 6 yard, skill 12 is needed, 13 if he is ready to dodge. Still reasonable for battle condition ! If you judge weapon efficiency on the basis that you won't be killed.. it will change the game balance a lot ! Last edited by Celjabba; 06-06-2016 at 02:33 AM. |
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06-06-2016, 06:13 AM | #20 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Weapon Master (Bow) and TBM
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Granted they don't get swing damage, but they will still be doing a respectable amount. |
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advantages, combat rules |
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