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Old 06-25-2008, 08:45 AM   #11
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Default Re: Scales for GURPS attributes, talents, skills, etc.

Quote:
Originally Posted by Molokh
Then I will take Charisma over Appearance any day.
If you like... though my impression, even if it is correct (Agemegos would have to confirm that), shouldn't be taken to mean that Charisma will enjoy a game-mechanical benefit over Appearance because of its notability.
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Old 06-25-2008, 08:47 AM   #12
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Default Re: Scales for GURPS attributes, talents, skills, etc.

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Originally Posted by Not another shrubbery
If you like... though my impression, even if it is correct (Agemegos would have to confirm that), shouldn't be taken to mean that Charisma will enjoy a game-mechanical benefit over Appearance because of its notability.
If it's notable, it will at the very least be better for purposes of publicity, and for getting jobs where reaction modifiers play a role (because Appearance will be considered more common, and thus less needed).
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Old 06-25-2008, 08:52 AM   #13
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Default Re: Scales for GURPS attributes, talents, skills, etc.

This is a really useful write up. Thanks, Agemegos.
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Old 06-25-2008, 09:19 AM   #14
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Default Re: Scales for GURPS attributes, talents, skills, etc.

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Originally Posted by Molokh
If it's notable, it will at the very least be better for purposes of publicity, and for getting jobs where reaction modifiers play a role (because Appearance will be considered more common, and thus less needed).
I'm really not sure about that. Just because appearance is more common than charisma doesn't mean you can get on network news shows with a boring face and a scintillating personality. Or get to work at Hooters with a plain figure and a scintillating personality.
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Old 06-25-2008, 09:26 AM   #15
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Default Re: Scales for GURPS attributes, talents, skills, etc.

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Originally Posted by Bruno
I'm really not sure about that. Just because appearance is more common than charisma doesn't mean you can get on network news shows with a boring face and a scintillating personality. Or get to work at Hooters with a plain figure and a scintillating personality.
Depends. What exactly is this 'notability' scale?
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Old 06-25-2008, 09:31 AM   #16
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Default Re: Scales for GURPS attributes, talents, skills, etc.

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Originally Posted by Bruno
Just because appearance is more common than charisma doesn't mean you can get on network news shows with a boring face and a scintillating personality. Or get to work at Hooters with a plain figure and a scintillating personality.
Indeed not. Charisma is supposed to be a little more useful overall, as shown by its higher cost. Appearance will still trump it in situations where only physical appeal is a consideration. None of which has any bearing on the notability of either trait as they seem to be defined in the OP.
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Old 06-25-2008, 09:34 AM   #17
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Default Re: Scales for GURPS attributes, talents, skills, etc.

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Originally Posted by warmachine
It needs comments on attributes and skill levels below 10.

Agreed. More for skills (assymetric) than stats (assymetric, but less so) though.
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Old 06-25-2008, 03:09 PM   #18
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Default Re: Scales for GURPS attributes, talents, skills, etc.

Quote:
Originally Posted by Molokh
Why are Talents and Charisma both starting at 13 for remarkability purposes?
Because it seems to me that the sort of thing they do is uncommon and remarkable. Though its certainly possible that my idea of their effects is exaggerated.

Do you think that 11+X would be better?
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Old 06-25-2008, 03:11 PM   #19
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Default Re: Scales for GURPS attributes, talents, skills, etc.

Quote:
Originally Posted by Molokh
Then I will take Charisma over Appearance any day.
I don't quite undertand. Why is it desirable in itself that your character be unusual and remarkable?
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Old 06-25-2008, 03:12 PM   #20
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Default Re: Scales for GURPS attributes, talents, skills, etc.

Quote:
Originally Posted by Agemegos
Because it seems to me that the sort of thing they do is uncommon and remarkable. Though its certainly possible that my idea of their effects is exaggerated.

Do you think that 11+X would be better?
I would think that talents would be less remarkable than attributes. The idea of introducing them, As I understand it, was to reduce the incidence of excessively high DX and IQ by reflecting the ability to be good at a few things, but not at everything.
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