09-23-2020, 01:27 PM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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Healing and Decreased Immunity Enhancement
Healing (Basic p.59) has a -3 modifier for every successful healing on the same subject, resetting after 24 hours from the last success. Would Decreased Immunity (Power-Ups 4 p.13) be a valid enhancement to remove this penalty? And if so, what level? It is most similar to Level 2 ( Cumulative -2 penalty lasting one day) but is a bit stronger, would this be Level 2, Level 3, or Level 2.5?
In the past I used Cosmic: No Repeat Use Penalty, +100% which would be the same as 2 levels of Decreased Immunity.
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09-23-2020, 04:17 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
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Re: Healing and Decreased Immunity Enhancement
I used a +50% to get rid of it before and it honestly felt like overkill. Now I just rule that the Healing advantage (not spells like Minor Healing) don't have the daily penalties at all and have it be a -20% limitation to keep it.
(I've seen Kromm and PK talk about how it was a holdover from Magic to put it on Healing and it wasn't enough of an issue to consider changing it later, based on that conversation and the fact that everyone always wants this enhancement I just changed things).
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Last edited by kirbwarrior; 10-24-2020 at 05:43 AM. Reason: typo |
09-23-2020, 05:36 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Healing and Decreased Immunity Enhancement
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09-23-2020, 06:14 PM | #4 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Healing and Decreased Immunity Enhancement
The play around with the 24-hour cumulative -3 penalty, just use the Decreased Immunity/Increased Immunity modifiers as is, except you replace the -2 penalty of the modifier with the inherent -3 of Healing.
As others have pointed out, this works out to 2 levels of Decreased Immunity worth +100% to eliminate the cumulative penalty, which conveniently matches the +100% Cosmic modifier for "breaking the rules", which is to me the right level. This therefore, in my opinion, supports the fact that the existing modifiers are the right price to use for making any type of change to the cumulative penalty. (For what it's worth, I replaced the cumulative -3 penalty to Healing with a -2 penalty in my games just to match the Increased/Decrease Immunity penalty, but that change is purely a house rule. On average it gives them 1 extra successful heal in a 24 hour period, which to me isn't a big deal.) |
09-23-2020, 06:27 PM | #5 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Healing and Decreased Immunity Enhancement
Thank you all for the feedback. I've been building a lot of new abilities lately and reviewing a lot of old ones. Lot of odd jury-rigged stuff and old work arounds I'm cleaning up with modifiers that didn't exist at the time or I overlooked.
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GURPS Fanzine The Path of Cunning is worth a read. |
09-23-2020, 09:49 PM | #6 |
Join Date: Aug 2018
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Re: Healing and Decreased Immunity Enhancement
The trick to cheap healing is make it resistable with a will roll -10% and then Easy to Resist. It will not help heal scared townspeople but your allies will be fine
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09-24-2020, 04:41 AM | #7 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Healing and Decreased Immunity Enhancement
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On a note, No Roll Required does wonders and is even better without the daily penalties. |
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09-24-2020, 05:00 AM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Healing and Decreased Immunity Enhancement
Absolutely, but now we're talking in the vicinity of 90 points. If you have that many points, that's great but 90 points is a lot. At least at the power levels I'm talking.
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09-24-2020, 09:26 PM | #9 | |
Join Date: Aug 2018
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Re: Healing and Decreased Immunity Enhancement
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It almost seems like the reverse, a lack of 'Resisted' meaning you can't really do anything to stop it short of switching on Magic Resistance, using Ward or putting up a Spell Shield. While I'm looking at that sectin... in terms of rule of 16 on M14 sapient I know is IQ6 but wondering what "living" is statistically. I guess a minimum of 1 in all primary (iq/dx/ht/st) and secondary (will/per/hp/fp) attributes might be a good guideline? Sorry Body of Air/Fire. |
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09-24-2020, 11:01 PM | #10 |
Join Date: Jun 2010
Location: Dreamland
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Re: Healing and Decreased Immunity Enhancement
I can't seem to find it on a cursory search. Maybe it was a 3rd edition thing. Or maybe it was an intent? I can't be certain, but it's definitely weird if you can't resist positive spells.
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Tags |
decreased immunity, enhancement, healing, modifier |
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