07-23-2014, 12:20 AM | #21 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Negative HP and its effects
Quote:
However I'd also argue that unless you are continuing to suffer blood loss of further damage at some point the danger of falling unconscious as a reaction to damage will pass anyway Personally I'd run it as follows you keep rolling for conciousness checks for 20-HT checks after ceasing to take further damage. Because if you haven't fallen unconscious by then then I think its reasonable to say your body is going to have coped with the shock/damage without reacting in that way. Now my own issue with conciousness checks is that the second by second scale is too fast or the do nothing restriction is too strict, and there's no mid point between. I've messed around with making it a check every HT seconds rather than every second so long as you only do a single 0AP actions per second in that time (so you can move a hex, or aim, or fire a gun without rolling every second*) Or just making it a HT second and doubling AP costs, with FP lose triggering an automatic conciousness check. *I'd probably allow some 1AP action done sufficiently slowly to qualify, like readying. Last edited by Tomsdad; 07-24-2014 at 12:26 AM. |
|
07-23-2014, 02:48 AM | #22 |
Join Date: Jul 2012
|
Re: Negative HP and its effects
My thinking was that once unconscious, you remain so until you get to 0 hp. So, no conflict.
|
07-23-2014, 04:57 AM | #23 |
Join Date: Jan 2010
Location: Brighton
|
Re: Negative HP and its effects
|
07-23-2014, 09:57 AM | #24 |
Banned
Join Date: Mar 2006
|
Re: Negative HP and its effects
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:09 AM. |
07-23-2014, 10:24 AM | #25 |
Banned
Join Date: Mar 2006
|
Re: Negative HP and its effects
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:09 AM. Reason: added parenthetical on Bleeding |
07-23-2014, 11:20 AM | #26 | ||
Join Date: Jun 2013
|
Re: Negative HP and its effects
Quote:
Quote:
Of course, if your characters frequently have access to healing magic/superscience and you're fine with "going unconscious alone is a death sentence" (which isn't exactly unrealistic, honestly), the above is a complete non-issue. |
||
07-23-2014, 12:48 PM | #27 |
Join Date: Jul 2012
|
Re: Negative HP and its effects
Varyon: yes, I am kind of ok with the realism of falling unconscious grievously wounded alone = death.
I wonder whether I am remembering the wake up at 0 hp thing from 3e? There are still some 4e things which haven't totally overwritten my 3e ruleset in my head :) |
07-23-2014, 01:12 PM | #28 |
Banned
Join Date: Mar 2006
|
Re: Negative HP and its effects
* * * * * * * * * * * * * * *
Last edited by namada; 09-21-2014 at 12:09 AM. |
07-24-2014, 12:25 AM | #29 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: Negative HP and its effects
Quote:
Quote:
Simpler than mine as well |
||
Tags |
health, injury, recovery, unconscious, unconsciousness |
|
|