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12-12-2017, 06:37 AM | #1 |
Join Date: Aug 2004
Location: Helsinki, Finland
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GT: ISW Jump rolls
So, does the GM or the players roll the four rolls required to do the jump?
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
12-12-2017, 07:34 AM | #2 |
Join Date: Aug 2004
Location: Australia
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Re: GT: ISW Jump rolls
I always have my players make the rolls. I will even select players to make those rolls for npcs when needed. Except for the purpose of secretly fudging the result, I see no reason for the GM to make jump rolls.
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Bro! Do you even GURPS? |
12-12-2017, 11:04 PM | #3 |
Join Date: Sep 2004
Location: Medford, MA
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Re: GT: ISW Jump rolls
Like Ronnke, I always have the players make the rolls...it is their PC's skills being tested after all!
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12-13-2017, 01:54 AM | #4 |
Join Date: May 2010
Location: Alsea, OR
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Re: GT: ISW Jump rolls
While I don't do GT, but use MegaTraveller, I also require the rolls be made by players... at least until the direction, distance, and duration of a misjump.
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12-24-2017, 11:57 PM | #5 |
Join Date: Dec 2009
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Re: GT: ISW Jump rolls
I never roll for player characters.
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The other Stevie Wonder. |
12-25-2017, 01:31 AM | #6 |
Join Date: Aug 2004
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Re: GT: ISW Jump rolls
Having four rolls just means you are making the chance of a successful jump much less likely, which is contrary to how it works in Classic Traveller.
I can imagine that the early Terran jump ships require a highly skilled crew, but as they gain more experience with jump technology and learn from the Vilani they are likely to quickly cease to require rolls. |
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