Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Traveller

Reply
 
Thread Tools Display Modes
Old 12-12-2017, 06:37 AM   #1
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default GT: ISW Jump rolls

So, does the GM or the players roll the four rolls required to do the jump?
__________________
[/delurk]
AotA is of course IMHO, YMMV.
vincit qui se vincit
Taneli is offline   Reply With Quote
Old 12-12-2017, 07:34 AM   #2
Ronnke
 
Join Date: Aug 2004
Location: Australia
Default Re: GT: ISW Jump rolls

Quote:
Originally Posted by Taneli View Post
So, does the GM or the players roll the four rolls required to do the jump?
I always have my players make the rolls. I will even select players to make those rolls for npcs when needed. Except for the purpose of secretly fudging the result, I see no reason for the GM to make jump rolls.
__________________
Bro! Do you even GURPS?
Ronnke is offline   Reply With Quote
Old 12-12-2017, 11:04 PM   #3
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: GT: ISW Jump rolls

Like Ronnke, I always have the players make the rolls...it is their PC's skills being tested after all!
trooper6 is offline   Reply With Quote
Old 12-13-2017, 01:54 AM   #4
ak_aramis
 
ak_aramis's Avatar
 
Join Date: May 2010
Location: Alsea, OR
Default Re: GT: ISW Jump rolls

While I don't do GT, but use MegaTraveller, I also require the rolls be made by players... at least until the direction, distance, and duration of a misjump.
ak_aramis is offline   Reply With Quote
Old 12-24-2017, 11:57 PM   #5
Earther
 
Join Date: Dec 2009
Default Re: GT: ISW Jump rolls

I never roll for player characters.
__________________
The other Stevie Wonder.
Earther is offline   Reply With Quote
Old 12-25-2017, 01:31 AM   #6
Mike Wightman
 
Mike Wightman's Avatar
 
Join Date: Aug 2004
Default Re: GT: ISW Jump rolls

Having four rolls just means you are making the chance of a successful jump much less likely, which is contrary to how it works in Classic Traveller.

I can imagine that the early Terran jump ships require a highly skilled crew, but as they gain more experience with jump technology and learn from the Vilani they are likely to quickly cease to require rolls.
Mike Wightman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.