10-21-2004, 06:20 PM | #1 |
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[Cthulhupunk] Tell me about your campaigns!
Cthulhu punk is one of my favorite GURPS books. I've had an idea for a while to set up a campaign but a little further in the future where the characters are an elite team working for a company and going on missins to protect their interests.
Anyone want to share their ideas, or better yet share actual gaming experiences with this genre? |
10-21-2004, 07:28 PM | #2 | |
Join Date: Sep 2004
Location: Chanhassen, MN
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Re: [Cthulhupunk] Tell me about your campaigns!
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Works well. I don't know if my "10,000 BCE" campaign (set 100 years after King Conan's death) would have much to share with a near future GURPS campaign, though. :-) |
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10-21-2004, 07:32 PM | #3 | |
Join Date: Aug 2004
Location: Spanaway, Washington
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Re: [Cthulhupunk] Tell me about your campaigns!
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__________________
~Clangador _____ "It's my duty. My duty as a complete and utter bastard!" -Rimmer, Red Dwarf _____ Last edited by Clangador; 10-21-2004 at 07:34 PM. Reason: To add more humor. |
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10-21-2004, 10:10 PM | #4 |
Join Date: Aug 2004
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Re: [Cthulhupunk] Tell me about your campaigns!
I started a Cthulhupunk game many years ago, with the idea of turning it into a campaign, but it all crashed down.
Anyway, my premise was that Tolliver's Disease started in the Deep Ones cities before reaching the human population. They were hit pretty hard, and most of their population died. To replace them, they created a new drug that activated the DO genes in humans that already had some (i.e. with ancestors from Innsmouth and other such places), mutating them into DO. For the rest of the population, it was an extremely addictive drug that transformed the victim into some strange, monstruous hybrid before killing him/her. Characters were an elite group of Mafia enforcers, charged by the Dons to find a sample of the drug and some mutated bodies (that were disappearing suspiciously quickly after their deaths), then retrace the drug's steps all the way to its manufacturers and destroy it (without knowing of course they were DP). I had planned an entire campaing on this, with the players gradually making their way up the ladder, with Hounds of Tindalos used as cleaning machines, the NERKK government being infiltrated by cultists, etc. Unluckily, we started it in that phase where we were incapable of playing the same game for any extent, so we abandoned it after five or six sessions. |
10-22-2004, 06:21 AM | #5 | |
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I may have to squirrel that idea away to use later! |
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10-22-2004, 06:22 AM | #6 | |
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Re: [Cthulhupunk] Tell me about your campaigns!
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The concept sounds very cool, kind of an alternative dark gritty fantasy. |
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10-22-2004, 07:20 AM | #7 | |
Necros' Little Helper
Join Date: Sep 2004
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10-22-2004, 10:59 AM | #8 | |
Join Date: Aug 2004
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10-22-2004, 11:13 AM | #9 | |
Join Date: Aug 2004
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Re: [Cthulhupunk] Tell me about your campaigns!
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Ok, some background; Recnam and I have been roleplaying together for 14 years, and was one of my players for this campaign. At a time, the characters had to walk to this house equipped with the latest in security devices, i.e. normal, infra-red and thermographic cameras. This other guy figured (seriously) that by walking around hidden behind a big towel he was holding, it would make him unnoticeable. Even to normal cameras :) Yeah right. Then, later in the same house, our characters noticed a motion detection device linked to a sentry gun. The ninja guy decided to run past by it, with some acrobatics thrown in, thinking he could move quickly enough not to be shot. He was wrong, of course :) The thing is, by that time, the movie Sneakers had just come out and I was pretty sure everybody would picked up that they simply had to move very slowly to bypass the motion detector. |
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10-22-2004, 12:52 PM | #10 |
Join Date: Sep 2004
Location: Lexington, KY
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Re: [Cthulhupunk] Tell me about your campaigns!
I've run two modern-day Lovecraftian games using GURPS CthulhuPunk. Some notes on the second, longer game can be found here:
http://www.geocities.com/thastygliax/cth/index.html Most of those pages were posted after the campaign ended, so don't include any adventure summaries or similar material--mostly just stuff I had emailed players, reformatted into HTML. (And be warned that some links no longer work, because I haven't updated those pages in years.) The game made heavy use of the Dreamlands, so I made an attempt at a more complete conversion of the Dream Travel rules from the CoC Dreamlands book, which I've posted on my site. |
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cthulhupunk |
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