03-19-2006, 11:48 AM | #1 |
Join Date: Feb 2006
Location: Venezuela - Nva. Esparta
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CthulhuPunk Ideas in need
Hello, I'm runing a CthulhuPunk Campaign for the last 2 years and now I'm updating to the 4ed I have de 3ed CthulhuPunk sourcebook and I'm looking for some ideas any sugestions?
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When you are alone in the dark, fear protects you Last edited by Stephane_Theriault; 03-19-2006 at 07:15 PM. |
03-19-2006, 12:45 PM | #2 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: CthulhuPunk Ideas in need
Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! Last edited by Stephane_Theriault; 03-19-2006 at 07:16 PM. |
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03-19-2006, 12:54 PM | #3 |
Join Date: Feb 2006
Location: Venezuela - Nva. Esparta
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Re: CthulhuPunk Ideas in need
I'm looking for some adventure ideas and any stats of Cthulian Monsters or anything like that
To the ones who don't know these gameworld is based on the gurps Cyberpunk so any convertion you have made is welcome too
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When you are alone in the dark, fear protects you |
03-19-2006, 02:26 PM | #4 |
Join Date: Aug 2004
Location: San Francisco
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Re: CthulhuPunk Ideas in need
There's some good Pyramid articles on Eihort, Yihdra, and Lovecraftian Supers. If you don't have a Pyramid subscription, then get one. Trust me when I say that it's worth a mere $15 a year.
Barring that, there's some fun random generators at Seventh Sanctum.
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Warnng: DryaUnda is psychologically abnormal and likely to say something weird; reader discretion is advised. |
03-19-2006, 10:23 PM | #5 |
Join Date: Feb 2006
Location: Venezuela - Nva. Esparta
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Re: CthulhuPunk Ideas in need
Interesting page DryaUnda thanks...
What about some monsters of terror? Anybody have some ideas?
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When you are alone in the dark, fear protects you |
03-20-2006, 11:37 AM | #6 |
Join Date: Sep 2005
Location: Denmark, Europe
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Re: CthulhuPunk Ideas in need
I have had two CP-campaigns so far and one Delta Green which is more or less the same - merely in present day time. I am just not sure if you are looking for adventure ideas or for internet websites with CP-info??
Anyway .. if you need adventure ideas then let me know. |
03-20-2006, 11:45 AM | #7 |
Join Date: Feb 2006
Location: Venezuela - Nva. Esparta
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Re: CthulhuPunk Ideas in need
Sure anything goes I found 2 adventures on the net
-The Temple II : Sunken Horrors -Sierra One The first one is based on the novel "the temple" and it's a secuel of that story The second is the story of doom (the first one) Again any info on the subject is welcome i'm just collecting some material
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When you are alone in the dark, fear protects you |
03-20-2006, 12:00 PM | #8 |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: CthulhuPunk Ideas in need
What kind of capiagn is this - I mean, adventure ideas will be vastly different if the characters are activists and not mere investigators.
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No unconsenting english phrases were harmed during the writing of this post. |
03-20-2006, 12:16 PM | #9 |
Join Date: Aug 2004
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Re: CthulhuPunk Ideas in need
One thing I tried to do a long time ago (but which fizzled quickly because of bad players) was to start a CthulhuPunk campaign where the Deep Ones, having been hit particularly hard by Tolliver's disease (I think they actually were the ones who invented it), saw their population lower to a critical level. To palliate the situation, they created a new drug, which effects were to activate the Deep One genes in all people who actually have them - even in quantity small enough to not activate the change. And for those who didn't had DO genes, it meant death in a really short term, with monstrous physical deformities due to the DO DNA that had been injected in their bodies.
My players were a special group of problem solvers for the Mafia and were in charge of investigating the provenance of this new drug which was causing a panic in organized crimes circles - because it was eating away at the profits, but also because a dead customer cannot gamble, go to prostitutes, or take any drugs. In a word, it was bad for business. We did play the first scenario (finding a sample of the drug) and part of the second (finding the way the drug was brought in the country), but it kinda stopped there as by that time I had decided to try to be an off-the-cuff GM, and my players were incapable of showing initiative - they were too used to being railroaded. I had plans to go all the way back to the South-African jungles, then possibly to the cities of the Deep Ones themselves. The Hounds of Tindalos were also involved, used by the DO to clean things up (in particular a NERKK lab which was busy studying the drug - when the Hounds left, eveyone was either dead, or a crazy psychopath :) ) |
03-20-2006, 12:20 PM | #10 |
Join Date: Feb 2006
Location: Venezuela - Nva. Esparta
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Re: CthulhuPunk Ideas in need
Sure, the character concepts allowed in my campaign are:
-Artist -Cop -Bodyguard -Charlatan -Clergyman -Criminal -Dilettante -Ganger -Hacker -korporate -Mercenary -Mystic -Physician -Private Eye -Reporter -Scholar -Terrorist -Tribal -Veteran From the GURPS CthulhuPunk book... But rigth now my PC's are: -Dilettante -Mercenary -Physician -Private Eye -Hacker One of each... The adventures should be for a urban environment (in a city like Boston of course je je je...)
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