04-27-2013, 04:22 PM | #11 |
Join Date: Dec 2007
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Given that flying beasts on their own are 120, and infantry or archers are 40, I'd suggest that an appropriate raise price for flying cavalry would be something like 180.
|
04-27-2013, 04:50 PM | #12 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Yeah, the costs in Mass Combat have some interesting logic. Ogres are Identical to heavy infantry, except for their halved upkeep.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-27-2013, 04:51 PM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Uh, because they only need one body per two persons hired?
|
04-27-2013, 05:16 PM | #14 |
Join Date: Dec 2007
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
No they aren't. They have twice the troop strength, but count as 4 infantry units for transportation. They are also available at TL 0
|
04-27-2013, 06:44 PM | #15 |
Join Date: Jan 2007
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Well, kinda. If you hire two groups of heavy infantry, it ends up being identical to one group of ogres, save that the ogres have twice the weight and half the upkeep.
That's okay, in my book. You're hiring half the troops, so you can pay them half as much. They're also heavier, because weight scales with size cubed. Cost and "training time" represents expense in finding the ogres. The GM can limit the supply. And we're only one order of magnitude off, not several. |
05-01-2013, 11:36 PM | #17 |
Join Date: Aug 2004
Location: In the UFO
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
The flying cavalry's Raise cost is definitely in error. (Compare to flying beasts and so on, or the different cav/inf ratios elsewhere).
It's been years since I wrote it, so I can't remember what the original value was supposed to be, but Raise: 180K is probably reasonable.
__________________
Is love like the bittersweet taste of marmalade on burnt toast? |
05-02-2013, 02:10 AM | #18 | |
Join Date: Nov 2009
Location: Oregon
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Quote:
|
|
05-02-2013, 10:02 AM | #19 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
Quote:
Flying Leviathan: 10M/400K Leviathan: 10M/400K Titan: 16M/640K
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-02-2013, 10:42 AM | #20 |
Join Date: Mar 2011
|
Re: GURPS Mass Combat: Why is flying cavalry so expensive?
I would like to point out some units are just better. Normally this is accomplished by higher TL, but stuff like "having access to ogres" or "having the support of the mages guild" should be able to substitute.
|
Tags |
balance, flying cavalry, flying mages, mass combat |
|
|