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01-10-2005, 03:10 PM | #1 |
Join Date: Dec 2004
Location: San Francisco native
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New Talents?
Well the search features reveals a thread of this title some time back, but it got off topic by post two...
So let's try again? Anyone have new talents they've added to their games? What skills do they affect and what reaction bonuses do they give? |
01-10-2005, 03:19 PM | #2 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: New Talents?
Memetic Engineer: Carousing, Connoisseur, Current Affairs, Intelligence Analysis, Market Analysis, Politics, Propaganda, Public Speaking, Sociology, Teaching and Writing. Reaction Bonus: any reaction roll made under the rules for Psychological Warfare (p. 359) or to influence a group in the long term. 10 points / level.
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My blog. |
01-10-2005, 03:41 PM | #3 |
Join Date: Sep 2004
Location: Lexington, KY
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Re: New Talents?
Computer Wizard: Computer Hacking, Computer Operation, Computer Programming, Engineer (Electronics), Research; Reaction bonus applies to computer programmers and hackers; 5 points/level.
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01-10-2005, 04:31 PM | #4 |
Join Date: Aug 2004
Location: Austin, TX
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Re: New Talents?
Military Genius: Strategy, Tactics, Leadership, and Soldier. Reaction bonus from soldiers and military types. 5 pts/level.
There's a lot of variations on this talent - this is the minimal version for a guy who is just a good officer/leader, but not an Alexander or Patton. For someone like them, I'd go more with: Born to Conquer: Strategy, Tactics, Leadership, Soldier, Public Speaking, Administration, Combat Engineering, Diplomacy, and Savoir-Faire (Military). Reaction bonus from soldiers and military types. 10 pts/level. |
01-10-2005, 06:57 PM | #5 | |
Join Date: Dec 2004
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Re: New Talents?
Quote:
Talent: Military Leader 10 pts/level Administration Diplomacy History (Military) Intelligence Analysis Intimidation Leadership Politics Public Speaking Savoir-Faire (Military) Strategy Tactics |
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01-10-2005, 07:39 PM | #6 |
Join Date: Aug 2004
Location: Austin, TX
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Re: New Talents?
That's a better version of Born to Conquer than mine.
I also had a Detective Talent: Criminology, Detect Lies, Interrogation, Forensics, Search, Observation, and Streetwise. 10 pts/level. It's sort of an enhanced version of the Perverted Mind talent. |
01-10-2005, 08:34 PM | #7 | |
Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
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Re: New Talents?
Quote:
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"Sure, shooting him would take care of the problem, but beating him mercilessly with a bokken would be more satisfying." -- Me *grin*
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01-10-2005, 10:00 PM | #8 |
Join Date: Jan 2005
Location: Brazil
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Re: New Talents?
I have some problems with making new talents because them players are coming with suggetions of new talents and the skills they put in the new talents are the ones they have. The fact that guns is only one skill englobing all the guns make this the favored skill to add to a new talents. Also the bonus of +4 seems to me a bit too much, i think it should be +2. Also limit the number of subskills you get the talent bonus.
Maybe I think this only because the game hasn't yet started. |
01-10-2005, 11:44 PM | #9 | |
Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
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Re: New Talents?
Quote:
On the other hand, this thread is not the place to discuss the merits of the Talent advantage. Other "new talent" threads have already been derailed by this very issue, and we don't need that happening here.
__________________
"Sure, shooting him would take care of the problem, but beating him mercilessly with a bokken would be more satisfying." -- Me *grin*
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02-22-2005, 08:13 PM | #10 | |
Join Date: Aug 2004
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Re: New Talents?
Quote:
Just because skills are appropriate to a particular profession or character type does not mean they are appropriate in the same Talent (Talent isn't GURPS for "Character Class"); I'd almost be tempted to state as a general rule, when I'm GMing, that skills within a talent must all be connected by either default or prerequisite relationships with each other, unless there is a very strong justification. |
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Tags |
house rules, talents |
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