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Old 10-16-2019, 07:19 AM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Telescoping vision and far/nearsighted

Fantasy gives elves telescopic vision. But they can probably be born with eyesight defects that need corrective glasses.

Is it legit by the rules to have both? Maybe with the quirk "Very self-conscious about being a four-eyes elf"? How expensive would be corrective eyeglasses adjusted to an elf's unique eyes anyways?
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Old 10-16-2019, 08:53 AM   #2
Varyon
 
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Default Re: Telescoping vision and far/nearsighted

I see no problem with having both, although I’d be tempted to have Telescopic Vision require corrective lenses for nearsighted elves. As Mitigator: Glasses is -60% IIRC, Requires Glasses should be -40%.

Unless elves (or at least elves that need glasses) are super-rare, I don’t think glasses would be any more expensive for them than for humans, although nearsighted elves may require bifocals to be able to use their telescopic vision. If they are rare, they’d need to go to someone who knows how to make elf-compatible glasses (their eyes are likely too different from humans to work exactly the same way), and such specialists may well charge extra.
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Old 10-16-2019, 10:08 AM   #3
Anthony
 
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Default Re: Telescoping vision and far/nearsighted

It doesn't make a lot of sense to have telescopic vision and nearsighted, unless the nearsightedness is corrected. Telescopic vision and farsighted works just fine and is decent for modeling real world telescopes.
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Old 10-16-2019, 10:36 AM   #4
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by Anthony View Post
It doesn't make a lot of sense to have telescopic vision and nearsighted, unless the nearsightedness is corrected. Telescopic vision and farsighted works just fine and is decent for modeling real world telescopes.
Narratively you might have racial Telescopic Vision and individual character Bad Sight (Nearsighted).
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Old 10-16-2019, 11:06 AM   #5
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by whswhs View Post
Narratively you might have racial Telescopic Vision and individual character Bad Sight (Nearsighted).
Sure, but that probably results in missing advantage (telescopic vision).
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Old 10-16-2019, 12:05 PM   #6
Black Leviathan
 
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Default Re: Telescoping vision and far/nearsighted

Telescopic and Nearsitghted vision don't cancel out, nor do they represent physiologically exclusive conditions. While it's not optimal, you could certainly have an enhanced ability to focus at greater ranges but have fuzzy vision.
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Old 10-16-2019, 12:19 PM   #7
Anthony
 
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by Black Leviathan View Post
Telescopic and Nearsitghted vision don't cancel out, nor do they represent physiologically exclusive conditions. While it's not optimal, you could certainly have an enhanced ability to focus at greater ranges but have fuzzy vision.
Nearsighted is not 'fuzzy vision'. Nearsighted is 'unable to focus at long ranges'. Now, there are possible configurations of a telescope that result in it being nearsighted, but the actual resulting GURPS mechanics would be microscopic vision, not telescopic.
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Last edited by Anthony; 10-16-2019 at 12:22 PM.
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Old 10-16-2019, 12:37 PM   #8
evileeyore
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by WaterAndWindSpirit View Post
Is it legit by the rules to have both?
Yes. Telescopic Vision just reduces range penalties, Bad Sight effectively gives range penalties at very close range and doubles them at regular ranges. Telescopic Vision would reduce those penalties as per normal.

However if fighting in melee and using Telescopic Vision to reduce the -2, I would treat them as having Tunnel Vision (or reduce Peripheral Vision to regular).
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Old 10-23-2019, 05:09 AM   #9
vicky_molokh
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by evileeyore View Post
Bad Sight effectively gives range penalties at very close range and doubles them at regular ranges. Telescopic Vision would reduce those penalties as per normal.
Bad Sight (Nearsighted) doubles effective range, not the range penalties. Not the same thing mathematically.
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Old 10-23-2019, 10:13 AM   #10
Anthony
 
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Default Re: Telescoping vision and far/nearsighted

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Originally Posted by vicky_molokh View Post
Bad Sight (Nearsighted) doubles effective range, not the range penalties. Not the same thing mathematically.
Ugh...for some reason I remembered it doubling range penalties. The fact that it's actually the same penalty for melee attacks (-2) and ranged attacks (double range, which is typically -2) is annoying.
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