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Old 02-16-2019, 02:10 PM   #41
Lord Azagthoth
 
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Default Re: What could a scientist in my Star Wars RPG be researching?

At the start when your game starts, discanon ends and the actions of your players determine the game-canon. Sooner or later, the story will collide with what disney will be making in the future. Just use what there is (and what cannot be done is the gm's decision).

Research a new type of technology from other sf settings such as anti-matter engine, dark matter/energy engine, warp drive, replicators, stargates, teleporter, nano-bots/viruses, a new type of beverage, etc.).
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Old 02-19-2019, 01:55 PM   #42
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Originally Posted by Lord Azagthoth View Post
At the start when your game starts, discanon ends and the actions of your players determine the game-canon. Sooner or later, the story will collide with what disney will be making in the future. Just use what there is (and what cannot be done is the gm's decision).

Research a new type of technology from other sf settings such as anti-matter engine, dark matter/energy engine, warp drive, replicators, stargates, teleporter, nano-bots/viruses, a new type of beverage, etc.).
What kind of new beverage would you have in mind?
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Old 02-19-2019, 02:39 PM   #43
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Default Re: What could a scientist in my Star Wars RPG be researching?

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What kind of new beverage would you have in mind?
Psi-Cola. It's a highly addictive cola that gives you psionic abilities. Not tied to the Force in any way (in fact, it could be said to kill those attracted-to-the-Force parasites, making it easier than and not as damaging as deathsticsks to avoid blood tests to determine Force-sensitivity).
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Old 02-19-2019, 09:37 PM   #44
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What kind of new beverage would you have in mind?
In my campaign I introduced a beverage with glimmerstim in it (with all the telepathic effects and not so pleasant after effects...)
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Old 02-21-2019, 03:29 PM   #45
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In my campaign I introduced a beverage with glimmerstim in it (with all the telepathic effects and not so pleasant after effects...)

That’s cool! That’s like the SW equivalent of sizzurp. Don’t worry. I won’t steal it. I don’t think that’s something a scientist should be putting research into.
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Old 02-22-2019, 12:39 AM   #46
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That’s cool! That’s like the SW equivalent of sizzurp. Don’t worry. I won’t steal it. I don’t think that’s something a scientist should be putting research into.
Imperial scientists did and used it for spies, interrogators and to check their own troops' loyalty (the glimmerstim, not the beverage).
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Old 02-23-2019, 06:15 PM   #47
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I was down to 3 ideas. A Guided recirprocating deflector shield from someone on abovetopsecret forums, Synthetic coaxium from FFG forums and The Dynamics of an Asteroid Field on Sjgames. I decided against the shield because it was too wordy and could be a game changer. The coaxium I felt ruined the rarity of hyperfuel and the asteroid belt analyzation was good but their are likely billions of asteroid fields in the galaxy. Who the hell cares about plotting one.
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Old 02-23-2019, 10:07 PM   #48
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... and could be a game changer.
Just because a scientist is researching something doesn't mean they'll automatically succeed in creating their invention. And even if they are successful, it doesn't mean that their discovery will be immediately fruitful.
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Old 02-24-2019, 04:19 AM   #49
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. . . the asteroid belt analysis was good but their are likely billions of asteroid fields in the galaxy. Who the hell cares about plotting one.
You don't. What you do is invent mathematics so that some observation time beforehand and a good computer enables you to plot routes that let you fly through an asteroid field safely at full speed. Anyone following you is likely to get hit by rocks, unless they're very close to you indeed. This becomes a secret method for evading Imperials.
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Old 02-24-2019, 10:26 AM   #50
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I’m going with an archeology idea I found. Thanks for all the help guys!!!
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