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Old 02-20-2018, 11:35 AM   #71
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Default Re: GCA and Dungeon Fantasy RPG

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Originally Posted by Armin View Post
That's pretty much what I thought. Okay, I'm hip deep in something else right now, but since most of the data blocks on the DFRPG sheets are a lot like the regular ones, I'll put making up the character sheets onto my list of things to do, and see if I can't come up with something the next time I'm sitting on a block of unalllocated time.
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Old 03-31-2018, 09:50 AM   #72
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Default Re: GCA and Dungeon Fantasy RPG

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First part of the Equipment, focusing on items that are not present elsewhere:
The armor!

Dungeon Fantasy RPG - Equipment.gdf, which is hosted on my OneDrive.
Slowly chipping away at this. I've added shields this morning.
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Old 04-18-2018, 06:46 PM   #73
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Default Re: GCA and Dungeon Fantasy RPG

Minor bug: Bardic Talent needs +1 to "SK: Singing", +1 to "SK: Musical Composition", +1 to "SK: Musical Instrument" added to the 'gives' tag.
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Old 04-19-2018, 10:23 AM   #74
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Default Re: GCA and Dungeon Fantasy RPG

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Minor bug: Bardic Talent needs +1 to "SK: Singing", +1 to "SK: Musical Composition", +1 to "SK: Musical Instrument" added to the 'gives' tag.
Thanks. I've got that in my notes for when I get back to the file.
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Old 05-30-2018, 06:55 PM   #75
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Default Re: GCA and Dungeon Fantasy RPG

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First part of the Equipment, focusing on items that are not present elsewhere:
The armor!

Dungeon Fantasy RPG - Equipment.gdf, which is hosted on my OneDrive.
Updated again, this time with a first pass at the melee weapons. They've been generated with automation tools so there may be weird errors. The names of alternate modes aren't the best.
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Old 05-31-2018, 11:08 AM   #76
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Default Re: GCA and Dungeon Fantasy RPG

A little more polish and added the "new Equipment" items so you can easily hand-enter things that aren't in the file yet.
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Old 06-09-2018, 02:25 PM   #77
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Default Re: GCA and Dungeon Fantasy RPG

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I got the Knight done today. Due to the complexity of the weapon skills packages, and the option of giving up Shield to get four more points in either the ranged weapon skill or a two-handed weapon skill. . . well, I used some brain time working out those options.
I am not 100% certain, but it appears to me that giving up those points for Shield to apply to weapon skills is NOT an option on the DFRPG Knight template. I am looking at page 28 of Adventurers, and I do not see that option. Is this an artifact of the GURPS DF Knight? Am I missing something?

Anyway, I am getting weird results applying the Knight template, where I have to spend 28 points but can only allocate 24 among skills, specifically when I use "no shield, 1 ranged, 1 one handed melee and 1 two handed melee".
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Old 06-09-2018, 02:53 PM   #78
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Default Re: GCA and Dungeon Fantasy RPG

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I am not 100% certain, but it appears to me that giving up those points for Shield to apply to weapon skills is NOT an option on the DFRPG Knight template. I am looking at page 28 of Adventurers, and I do not see that option. Is this an artifact of the GURPS DF Knight? Am I missing something?
Shield has a note:
Quote:
Optionally, omit Shield and raise one two-handed or ranged combat skill by one level.
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Old 06-11-2018, 11:03 AM   #79
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Default Re: GCA and Dungeon Fantasy RPG

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Anyway, I am getting weird results applying the Knight template, where I have to spend 28 points but can only allocate 24 among skills, specifically when I use "no shield, 1 ranged, 1 one handed melee and 1 two handed melee".
I'll try and take a look at that shortly. I probably assigned the wrong points-needed to something.
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Old 06-15-2018, 07:59 AM   #80
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Default Re: GCA and Dungeon Fantasy RPG

The Cleric doesn't get any bonus to his spells from his Power Investiture. This is missing from the advantage

+1 to "CO:~Clerical
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