02-13-2018, 07:09 PM | #1131 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Report To The Stakeholders
And the implications of this are rather horrid. It means that if you don’t make your entire target profitability on the kick starter and first printing of the game, that’s all there’s going to be. Sure, there might be rare exceptions, but the market seems to be one and done. At least for the time being.
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02-13-2018, 07:14 PM | #1132 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Report To The Stakeholders
Yup. We've canceled a couple of planned reprints because the sales curve looked like Half Dome -- big sales early and then right off the cliff.
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02-13-2018, 08:05 PM | #1133 | |
Join Date: Nov 2007
Location: Sydney
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Re: Report To The Stakeholders
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I dont think its anything like video games. Other than they are both games and both sold. I look at video games from five years ago and there's the actual same games being played today like League of Legends, World Of Warcraft, DoTA and so on that rely on subscriptions or micro transactions. No equivalent in modern boardgames. (Not to mention people play these games for thousands of hours vs maybe a dozen for a successful boardgame) Then there's the Call of Duty types games like Battlefront that rely on loot boxes. Their economic model isn't based on the hype building up all year for the next shiny game its based on mico transactions often labelled as gambling. There is no equivalent in boardgames. Also Counterstrike has been updated a couple of times but it's the same game people are playing over and over again every day for hours and hours without buying a newer and shinier game at all. There is no boardgame today that has that sort of longevity. Then there's Steam games that have a tremendous long tail of sales as I amd other discover new games every year from years ago. Still some long tail in some boardgames, but sounds like its alive and well in computer games. That's leaving aside that with digital distribution computer games look more like Drive Thru RPG and W23 digital than they do conventional retail. Also leaves aside that the cost to produce a CoD is massive as compared to say the cost of producing a blockbuster board game (about the same as any other boardgame). Not to mention the rise of esports which is bigger than anything in board and card games (even Magic) in terms of viewership. So no I think that it is nothing at all like video games. Last edited by lachimba; 02-14-2018 at 04:10 AM. |
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02-13-2018, 10:56 PM | #1134 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Report To The Stakeholders
I cannot help but wonder if publishing DFRPG adventures wouldn't increase rule set sales. If people like the "fluff" then they will buy the "crunch"?
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02-14-2018, 12:12 AM | #1135 |
Join Date: Nov 2007
Location: Sydney
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Re: Report To The Stakeholders
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02-14-2018, 04:05 AM | #1136 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Report To The Stakeholders
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As mentioned, this is a periodicals market.
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02-14-2018, 04:08 AM | #1137 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Report To The Stakeholders
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This goes back to why preorders -- specifically, preorders in local game shops -- is so very important these days. A game where players are telling the stores "I want this" before release has a higher chance at success than one where the world decides that "I'll get this when I see it."
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02-14-2018, 05:31 AM | #1138 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Report To The Stakeholders
That's my point. One in the companion, one in the boxed set, one DF adventure that I know of and maybe a handful in Pyramid issues. And they are good, don't get me wrong. But in comparison to the thousands (or so it seems) of adventures for other systems this is minuscule offering. Get people reading some interesting scenarios and maybe they'll buy the rules.
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02-14-2018, 08:14 AM | #1139 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Report To The Stakeholders
It sounds like the current market for games is more like a collectibles market.
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GMing Since 1982. Last edited by GM Joe; 02-14-2018 at 08:45 AM. |
02-14-2018, 12:52 PM | #1140 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Report To The Stakeholders
Adventures were never especially relevant to GURPS, as far as I can tell. They get a lot of convention play, but I haven’t heard of much else: The sort of GMs who are into GURPS like to run their own adventures. Random dungeon, treasure and encounter tables seem more likely to be of use.
What I do see is that people *are* running RAW DF. That is a market which exists. If DFRPG is going to work out, this is whom new products need to target. The draw of DFRPG, compared to GURPS is threefold: a small number of books containing all relevant material; a common set of rules and options for every grioup; and almost all design decisions already made (the optional rule for training costs is a painful outlier). Gotta-catch-em-all mini-supplements don’t seem to see much adoption, the way they work for GURPS. People are using the boxed set. The idea is that someone can say “These books here are what we’re playing.” 1. Making player books available as PDFs separate from the GM books sounds like a good idea, allowing recruiting new players. 2. Compiling stuff into larger “Adventurers II” and “Monsters II” sounds like it *would* get adopted by the community, and become required purchases for players.
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