04-26-2010, 07:53 AM | #11 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: De-nerfing Pacifism: Cannot Kill
Wait. Your pacifist character accidentally kills people on a regular basis? I have to ask -- how does that happen?
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
04-26-2010, 08:01 AM | #12 | |
Join Date: Aug 2005
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Re: De-nerfing Pacifism: Cannot Kill
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I think this might be more of an artifact of the kinds of games you play, rather than the disadvantage. I mean combat paralysis is a fine disadvantage in a free trader type game, but in a dungeon fantasy game it is a killer. |
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04-26-2010, 08:12 AM | #13 | |
Join Date: Dec 2006
Location: Meifumado
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Re: De-nerfing Pacifism: Cannot Kill
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He's not some kind of Inspector Clouseau of assassins.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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04-26-2010, 08:16 AM | #14 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: De-nerfing Pacifism: Cannot Kill
I'm curious as to what this "s***" that frequently occurs typically is. :P
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
04-26-2010, 08:52 AM | #15 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: De-nerfing Pacifism: Cannot Kill
Pacifism: Cannot Kill doesn't need to be "de-nerfed". There are five different options for Pacifism. If Cannot Kill isn't really feasible in the campaign, whether due to the player not being able to roleplay the disadvantage or the campaign setting not really allowing for it, then the GM should have the player change the Pacifism to a different option and have the player use earned points to buy back any difference (no "free" points). (Of course, the GM should know if the campaign is going to be rather violent, and should disallow disadvantages that do not fit into the setting in the first place.)
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04-26-2010, 09:13 AM | #16 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: De-nerfing Pacifism: Cannot Kill
I understood what you meant, but I still don't get how that happens. Can you give some examples of times when your PC did something that accidentally led to someone being killed?
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
04-26-2010, 09:37 AM | #17 | |
Join Date: Dec 2007
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Re: De-nerfing Pacifism: Cannot Kill
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04-26-2010, 09:46 AM | #18 | |
Join Date: Jun 2006
Location: Between.
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Re: De-nerfing Pacifism: Cannot Kill
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I think the problem is either a) you're being held too accountable for the deaths that happen around you, b) the game you're playing is too violent for Pacifism: Cannot Kill, or c) you shouldn't be playing Pacifism: Cannot kill.
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Sometimes the appropriate response to reality is to go insane. Philip K. Dick, Valis |
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04-26-2010, 09:50 AM | #19 |
Join Date: May 2008
Location: CA
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Re: De-nerfing Pacifism: Cannot Kill
Possibly he just meant 'the third of fourth session I have to be completely useless and not contribute anything to the game' rather than 'the third or fourth time I accidentally kill someone'?
Being effectively kicked out of the game for 10 sessions (possibly an entire year of gaming time, if you're gaming about once every month) is not cool. |
04-26-2010, 10:08 AM | #20 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: De-nerfing Pacifism: Cannot Kill
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Tags |
pacifism, pacifism disadvantages |
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