11-03-2019, 04:42 AM | #21 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the Week: Pacifism
I advise caution when doing this: one of the tenets of GURPS is that a particular trait should cost the same anywhere if it's available at all. This is obviously one of the places where that breaks down (to use published books as examples, it should be worth more in GURPS Ice Age than in GURPS Ogre) but that's the price of cross-system compatibility.
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11-03-2019, 06:24 AM | #22 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Pacifism
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As an ethos for design? Sure, it's fine. But hard baked right along side should be the notion (and a discussion on how to do it) that ability prices can be dependent on campaign genre. And that also means everything currently in GURPS needs to be rechecked against this "cost the same anywhere" ideal, as Combat Reflexes is outright breaking it from jump. |
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11-03-2019, 07:25 AM | #23 | |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Pacifism
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11-03-2019, 08:28 AM | #24 | |
Join Date: Jun 2006
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Re: [Basic] Disadvantage of the Week: Pacifism
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I'm fairly generous with "lesser" versions as a result. I allow (and encourage) Code of Honor (decent member/citizen of [something]) [-5], and Quirk (half serious Vow of [something]) [-1] where you aren't going to be utterly incapable of doing something awful if there is a good reason, don't suffer a mental breakdown if you have to or be required to buy it off and instantly and radically change your behavior, but you do get docked a character point for bad roleplaying if you break it without first trying any other reasonable approaches. That's enough of a metagame price it forces players to think a little before they jump straight to murder, and enough that it'll balance any points they got from the small values given out quickly enough if they don't.
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11-03-2019, 08:30 AM | #25 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Pacifism
That doesn't seem to be the case with Reluctant Killer, though.
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11-03-2019, 05:22 PM | #26 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Pacifism
It is because not only is Combat Reflexes' cost based on "we want people to take it" rather being based on the cost of it's utility, but as you mention there are plenty of genres where it isn't even worth it's drastically lowered price.
Which is why everything should be priced based on a 'standard' common usage pricing, then have flexible guidelines on how to reprice based on "what you want to see in your campaign". To note: The only games I ever saw people taking Combat Reflexes in 3e were either ones I ran or supers games, because the other GMs all thought it was way to cheap for what it gave and either outlawed it completely or added a hefty UBC onto it. |
11-03-2019, 05:34 PM | #27 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: Pacifism
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Bill Stoddard I don't think we're in Oz any more. |
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11-03-2019, 07:42 PM | #28 |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Pacifism
The cost of utility has absolutely nothing to do with it. In fact if you priced things according to "utility" the cost would in fact vary from genre to genre. It does not.
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11-03-2019, 09:01 PM | #29 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Pacifism
I feel the need all the time. I commonly make Advantages cheaper if want them taken (or more readily available), more expensive if they are to be rarer, Disads cheaper if they have reduced impact on the game, etc.
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All for the same reason "it's too good". * Or they banned or UBCed the 'Unholy Triumvirate' of Combat Reflexes, High Pain Threshold, and Ambidexterity. Quote:
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Last edited by evileeyore; 11-03-2019 at 09:06 PM. |
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11-03-2019, 09:29 PM | #30 |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Pacifism
Utility has nothing to do with whether or not prices vary according to genre. In a genre where you don't expect combat there's just not much reason to buy...or expect...combat reflexes. And "utility priced" doesn't mean "inexpensive". It means "priced high if it's very useful". That's not the basis for the price of Combat Reflexes. It's "How easy should it be to transition from combat rookie to combat hardened."
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