Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-02-2012, 02:52 AM   #1
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Quick Question: Pricing Elemental Modular Abilties

I'm creating my own elementals for my campaign and I've dumped the idea of them using standard Magic for Modular Abilities. I've decided this would be a form of Super-Memorization. The example being that the air elemental has to change between his power of turning into a cyclone and shooting bolts of lightning.

However, I don't know how to price the limitations for it. It's Physical Only, but I don't know what limitations there would be for an elemental only being able to work with what their body... Well... Can give. I was thinking something along an Environmental limitation as well as a limitation that mirrors the effects of One College Only because the elemental can only use powers that reflect their element.

Thoughts? The cheaper the better...
Raekai is offline   Reply With Quote
 

Tags
elementals, elements, limitations, modular abilities, modular ability


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.