09-02-2012, 02:52 AM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Quick Question: Pricing Elemental Modular Abilties
I'm creating my own elementals for my campaign and I've dumped the idea of them using standard Magic for Modular Abilities. I've decided this would be a form of Super-Memorization. The example being that the air elemental has to change between his power of turning into a cyclone and shooting bolts of lightning.
However, I don't know how to price the limitations for it. It's Physical Only, but I don't know what limitations there would be for an elemental only being able to work with what their body... Well... Can give. I was thinking something along an Environmental limitation as well as a limitation that mirrors the effects of One College Only because the elemental can only use powers that reflect their element. Thoughts? The cheaper the better... |
Tags |
elementals, elements, limitations, modular abilities, modular ability |
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