11-29-2018, 07:36 AM | #11 | |
Join Date: Jan 2006
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Re: Protection from Evil vs. Eye of Death
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Further clarification: the "Cosmic" is being used to override the requirement for an attack roll and ignore DR, not the resistance. So to force an attack roll you need a cosmic defense, and DR that is not cosmic is also ignored, and MR doesn't help because this is not a "magic" power. But anything that helps with HT, resistance in general, or resistance vs. Evil or supernatural things in general should work. I'd also tend to call any unclear rules in the Holy Warrior's favor, since in my experience that template is not a favored one. |
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11-29-2018, 12:32 PM | #12 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
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There can be a lot of subtlety in how abilities are classified and how they interact in DFRPG not to mention GURPS, and I became confused. So to clarify, I would definitely allow the Holy Warrior's Resist Evil ability to apply against the Eye of Death, i.e. your Resist Evil level is a bonus to your HT roll to resist the terrible Death Gaze. |
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11-29-2018, 02:24 PM | #13 | |
Join Date: Jan 2006
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Re: Protection from Evil vs. Eye of Death
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"Magical," as a modifier, being explicitly limited to small subset of supernatural things is just one of those. On the bright side, if you are careful it makes many things easier to handle. "Does resist magic help here?" can be clearly answered by checking if the power source of the thing being resisted is "magic." |
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11-29-2018, 09:57 PM | #14 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
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This, however, is not to dispute the accuracy of the rules logic that has been applied in this thread. I find it edifying, even if I choose to houserule it. It might also depend on the background fluff I use to explain how elder things fit into the cosmos. But, this being DF, things aren't too fluffy yet. My player's cleric, however, speaks Elder and worships a god who has been in specific conflict with squids, so I think it all works. Sadly, I have to wait at least another week to find out how my players handle the Eye. Our three-hour game on Tuesday was fun but featured an astonishingly bad "plan" that alerted all of the dungeon guards, who had been entirely unprepared for an attack and could have been ambushed or bypassed. (I laughed afterward because I actually playtested the entrance to the dungeon with a few nine-year-olds who did far better than my adult players!) So now they're bogged down fighting every mook in the place—mooks who have now had time to fortify their position. The cleric may not have enough FP to cast PoE when the time comes... Last edited by Dalin; 12-01-2018 at 07:43 AM. Reason: typos |
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11-30-2018, 05:43 PM | #15 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
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I also appreciate how you seem to adjust your adventure to the players' plan. My teenage nephew ran some of us Uncles and Aunts through a D&D 5e adventure over Thanksgiving, and he needs more experience with measured responses. There's a lot of GM advice out there regarding "railroading." I used to think it mainly applied to adventure design, but I've experienced it even more as "tactical railroading" where battles devolve to the same contrived, intentional slugfest (granted this experience is most reflective of D&D). |
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11-30-2018, 07:33 PM | #16 |
Join Date: Feb 2013
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Re: Protection from Evil vs. Eye of Death
For game purposes, is a toxic attack a metabolic hazard, and can players buy limited immunity to it as they might against poison?
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11-30-2018, 08:25 PM | #17 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
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In any event, it's appearing that the Eye of Death is intentionally supposed to be irresistibly oppressive. ;-) |
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11-30-2018, 08:37 PM | #18 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Protection from Evil vs. Eye of Death
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In GURPS and DF, I'd say yes, with the caveat of "With GM Permission". With DFRPG... again yes. In a game I ran, I'd allow it only after being affected by (and surviving) an Eye* and it would be Resistant to Elder Thing. My reasoning, it's not really what we'd call a "metabolic hazard" so much as "weird stuff happens and your body starts dying". More that whatever the Elder Thing is doing merely resembles a Metabolic Hazard (and thus is modeled like one) rather than being one. So monsters (or PCs) that are Immune to Metabolic Hazards† are still fully susceptible to Eyes of Death, while immune to a Wizard's Smoke cloud. * Or another Elder Thing that did some sort of Resistible damage. In the Monster book that would only be a Demon from Between the Stars. † Of which I've just discovered there are none (in RAW). Huh. |
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12-01-2018, 04:29 PM | #19 | ||||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
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For those that know Mirror of the Fire Demon, this is a reskinned ending to that adventure. The mirror is actually being controlled by some sort of elder thing god that has absorbed Shardak (the titular demon). The Eye will be in room 13 (the "outer chamber") of the hidden fortress. It will rise out of the pit. The ceiling is much higher now, rising into darkness and giving it plenty of dodging and maneuvering room. Quote:
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12-01-2018, 05:11 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Protection from Evil vs. Eye of Death
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I would probably change Protection from Evil from 'magic resistance' to 'resistance rolls'. That's in some ways less effective (magic resistance affects some spells that cannot be resisted, and affects resisted spells twice), but eliminates source issues, so on balance it's probably even. |
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eye of death, protection from evil |
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