02-24-2005, 11:46 PM | #11 | |
Join Date: Feb 2005
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Re: Range penalties fix
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By GURPS standards, then all US Army recuits have impressive gun skills then (NOT!) -Polaris |
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02-24-2005, 11:46 PM | #12 | |
Join Date: Aug 2004
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Re: Range penalties fix
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Straight doubling all the aiming modifiers for range conditions gets you pretty much back to GURPS 3E numbers for range performance. A little better with the best weapons, a little worse with pistols. |
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02-24-2005, 11:49 PM | #13 | ||
Join Date: Dec 2004
Location: Australia
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Re: Range penalties fix
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Personally, I think scopes should be used to divide the effective range by the power of the scope. The way range increments go up, and the way scopes bring it down again, there's an imbalance. Let's say you're shooting at a target 100 yards away. That's -10 due to range. You have a 10x scope on the rifle. By the rules, that drops to 8x, and thus reduces the penalty to -7, so you're effectively working at a range of 30 yards. If you instead divide the effective range by the power of the scope, you're shooting at something you're looking at like it's 10 yards away, which is -4 to range penalty. Sounds fairer to me (and means you don't have to fiddle to get to the next 2x benchmark with your scope to achieve a higher result). Quote:
Cheers, Ack Last edited by Ack; 02-24-2005 at 11:49 PM. Reason: typo |
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02-24-2005, 11:52 PM | #14 | ||
Join Date: Aug 2004
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Re: Range penalties fix
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Quote:
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02-24-2005, 11:55 PM | #15 |
Join Date: Feb 2005
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Re: Range penalties fix
cmdicely,
I know that the original example involved a Steyr rifle, but I honestly thought the point was that the range modifiers are whacked. I thought I would bring in my own (US) experience with a rifle not issued with a scope and training that didn't use siluettes (rather human sized pop-ups instead). It just reinforces the basic point. Ranged weapons (especially rifles) got nerfed BADLY. -Polaris |
02-24-2005, 11:55 PM | #16 | |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Re: Range penalties fix
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a. No one is trying to kill me +5. b. I haven't been awake 47 hours straight +2. c. I haven't pooped my drawers +1. d. I'm actually aiming at the target rather than staying under cover and just poking the gun out to take random shots in the vague general direction of the enemy +5. |
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02-24-2005, 11:59 PM | #17 |
Join Date: Feb 2005
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Re: Range penalties fix
Taliesin,
IIRC in 3E, GURPS High-Tech had modifers for the things you were talking about (Buck Fever is the one I remember off hand). -Polaris |
02-25-2005, 12:10 AM | #18 | |
Join Date: Aug 2004
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Re: Range penalties fix
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02-25-2005, 12:12 AM | #19 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Range penalties fix
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[http://world.guns.ru/assault/as20-e.htm] as to the Dx blunder I was shore on that anyway 8) BUT my point Dx is consided the Minum reqirments and when the you r small number avial, and higher are avial your Arvage do got up. Proble only to 11 any way. But is see the army drawin more the obver agre ST then dex anyway 8) |
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02-25-2005, 12:12 AM | #20 | |
Join Date: Aug 2004
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Re: Range penalties fix
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