05-10-2018, 02:10 PM | #21 |
Join Date: Apr 2005
Location: France
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Re: How to give fatigue points more meaning?
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05-10-2018, 02:43 PM | #22 | |
Join Date: Jul 2008
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Re: How to give fatigue points more meaning?
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I don't think that if they made a 5th edition it would have The Last Gasp incorporated into core rules.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-10-2018, 03:34 PM | #23 |
Join Date: Apr 2005
Location: France
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Re: How to give fatigue points more meaning?
Yes. As said above by Ulzgoroth just above, and by Alexanderhowl in the previous page, the problem doesn't come from the rules. No matter which rules you use, your player characters just don't tire themselves at all ...
So, the question is probably not "how to give fatigue points more meaning?", but how to make your characters more exhausted. And Alexanderhowl answered to it: just use adventures which don't give them so much time to rest. Edit: Last edited by Gollum; 05-10-2018 at 03:48 PM. |
05-10-2018, 04:05 PM | #24 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
Lost sleep should be a big factor for FP loss in any adventure. If you allow your characters a full night of sleep during a mission, it is a vacation, not an adventure. Instead, they should sleep a maximum of six hours a night, meaning that they start suffering from major problems after a week. Missing meals should also be a big FP sink during a mission, as most people cannot consume a full meal in 5 minutes (I would require the Fast Eater Perk for anyone who is capable of spending less than 10 minutes eating a meal).
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05-11-2018, 12:08 AM | #25 | |
Join Date: Jan 2010
Location: Brighton
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Re: How to give fatigue points more meaning?
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I'll add that PCs attempting to engineer their fights to be at this pace is good combat tactics! That said Last gasp does kick in faster with penalties than the rules in Campaigns, so all else being equal it is more likely that you see some fatigue effects quicker and more often with it. A PC with 10FP will see a negative effect upon spending or losing 2FP in Last Gasp, but in Campaigns is unaffected until spending 7FP. Additionally since FP loss due to AP expenditure in Last Gasp happens during combat, but FP loss after a combat lasting 10 or more seconds occurs after the combat in Campaigns. Those penalties are also more likely to hit you while you still fighting.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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05-11-2018, 12:13 AM | #26 | |
Join Date: Jan 2010
Location: Brighton
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Re: How to give fatigue points more meaning?
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Depending on what the food is though, I would allow eating while walking to keep calorie intake up.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 05-11-2018 at 01:04 AM. |
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05-11-2018, 02:16 AM | #27 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: How to give fatigue points more meaning?
I think I remember some house rule where someone had active defenses at a much lower base (without the inherent +3 I think), and then required Last-Gasp-ish FPs to bring that back to normal.
That to me sounds like an interesting foundation for an alternate approach: Don't require to track spending for "ordinary" actions, but give incentives for using them. Basically "Extra Effort" with a lowered bar for how special an action is -- and of course how fast those spent FPs recover. |
05-11-2018, 06:57 AM | #28 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
Another thing to consider is adequate water. Even shorting characters by two quarts a day will have them suffering a cumulative 1 FP loss per day, which can only be recovered by one day of adequate water per FP lost. This is especially valid in low fantasy settings, where the water might be contaminated by disease, requiring characters to hydrate with ale (or beer) or risk disease.
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05-11-2018, 07:17 AM | #29 |
Join Date: Jul 2008
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Re: How to give fatigue points more meaning?
Unlike AlexanderHowl I don't think it's a given that your PCs should be suffering death march conditions all the time. Nor do they have to for FP to be relevant.
But they definitely aren't going to have much problem with FP if they're experiencing good living conditions, no long-term exertions (like hiking or physical labor) and only occasional high-intensity efforts with plenty of time to rest after. And that really just makes sense.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-11-2018, 08:14 AM | #30 | |
Join Date: Apr 2005
Location: France
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Re: How to give fatigue points more meaning?
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The only way to make Fatigue Points meaning is to put characters in some situations when they are exhausting themselves ... if only from time to time. Most of us already do that in his daily life. |
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