03-07-2018, 04:40 AM | #31 | |
Join Date: Aug 2005
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Re: Buried alive - Need Help
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03-07-2018, 04:55 AM | #32 |
Join Date: Jan 2010
Location: Brighton
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Re: Buried alive - Need Help
Well OK if you are worried the spiders can see into the visual spectrum* you want dark vision on everyone (or if there's any ambient light at all, night vision is cheaper).
IME Navigating with Infravision really comes down to the individual GM and how they play it. *actually no they can see continual light with infra vision just fine, so weather or not they can see in the visual spectrum is irrelevant for this Last edited by Tomsdad; 03-07-2018 at 05:33 AM. |
03-07-2018, 05:41 AM | #33 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
The group is impatient and will probably vote for killing them all (Especially my Cleric Dwarf that has an obsession to kill spiders).
Casting Dark Vision on the Barbarian is very expensive |
03-07-2018, 06:06 AM | #34 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Buried alive - Need Help
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The mage casts Shape Earth on the cubic yard of stone at the head of the tunnel: Code:
CCCCCCCCCC CCT C CCCCCCCCCC Code:
CCCCCCCCCC CC_________C CCCCCCCCCC Code:
CCCCCCCCCC CC TC CCCCCCCCCC
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03-07-2018, 06:32 AM | #35 | |
Join Date: Aug 2005
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Re: Buried alive - Need Help
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Even 100m of travel will require 100 rolls. |
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03-07-2018, 06:47 AM | #36 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Buried alive - Need Help
So what? What is the imperative for doing it quickly? You have been given several ways to get out by tunneling underneath. None of them will take more than a day or so.
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03-07-2018, 06:53 AM | #37 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Buried alive - Need Help
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03-07-2018, 06:54 AM | #38 | |
Join Date: Sep 2007
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Re: Buried alive - Need Help
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Actually, the spell cost is per cubic yard. You're not limited to just one cubic yard per casting. Double cost for stone, so 2 FP / cy. Your mage can probably do 5 cy per cast. 100 rolls gets you all the way out from under that cavern. Counting rest time, 16 and 2/3 hours. Throw in lunch and OSHA-mandated 15-minute breaks every two hours, you could just round it up to 18 hours, or just call it a day and catch a nap while you're down there. Avoid: At this point, you've sort of backed yourself into a corner, so I'm not sure there's another way than a tunnel. Stealth: Go back up in the cavern but keep the spiders from noticing you. Invis, Mage-Stealth, Body of Air, good old-fashioned skills. Trickery: Get the spiders to notice something more interesting than you, and escape while they're busy. Can you make their worst enemy appear? (Illusion / Creation / Summon / go fetch a real one nearby) Fight: just go kill all the spiders on your way out. Rawr! Diplomacy: down at the bottom, because I'm not sure acid spiders are intelligent or that you could talk to them. But hey, it's DF, so might as well keep the options open. Besides, this category would include taking advantage of your patron Lolth, Arachne, Anansi, Iktomi... If you have such a contact, of course. Last edited by Anaraxes; 03-07-2018 at 07:09 AM. |
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03-07-2018, 07:32 AM | #39 | |
Join Date: Jan 2010
Location: Brighton
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Re: Buried alive - Need Help
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Obviously each spell will now cost more, and the high skill reduction is less efficient in reducing FP spend so you'll spend more time resting per cy of stone you shift. Your problem here is the Barbarian who I'm assuming is SM+1 by your earlier posts. So assuming your crawling to reduce the cross section of the tunnel he probably need's a tunnel with a 3sq yard cross section? 3sq yard is 27sq ft or a tunnel just over 5ft by 5ft* (5' 2.4" sq if I'm right) To advance the space 100 yards it will require shifting 300cy of rock The wizard's got Move Earth (stone) at skill 19, ER 15 and FP 14 I think? so in theory he can cast a 12cy move stone spell that will cost 23fp. Each casting will advance the space 4 yards forward so you'll need 25x castings to cover 100 yards distance, but that's way better than the 300 castings required for moving 300cy, 1cy at a time Now obviously you'll need to recuperate the FP spend which means this will be way slower than casting 1cy at 1fp each, but it will be way less castings than trying to move enough stone at 1cy per casting. *which seems quite big for crawling through, but SM+1 is quite chunky I guess, the dwarf can probably walk upright! Still you are going to be there for a while doing this method, and it's not going to help if the barbarian kills everyone in a fit of claustrophobic rage! If you think they'll put up with / survive in a 4.5ft x 4.5ft tunnel that's a 2.5 sq yard cross section you could move forward 4 yard with a 10cy spell costing 19fp or 5 yards forward with a 12.5cy spell costing 24fp 4ft x 4ft is 2 sq yards, you move forward 6 yards for 23fp, or 5 yards for 19fp EDIT: ninja'd while I counted on my fingers and toes! Last edited by Tomsdad; 03-07-2018 at 08:18 AM. |
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03-07-2018, 08:24 AM | #40 | |
Join Date: Jan 2010
Location: Brighton
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Re: Buried alive - Need Help
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True Last edited by Tomsdad; 03-07-2018 at 08:30 AM. |
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