06-22-2017, 05:26 PM | #21 |
Join Date: Feb 2014
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Re: Wall Innate Attack - Encase the target?
This older thread might help with the height question
http://forums.sjgames.com/showthread.php?t=70655 each section of the +30% wall is 3yards wide x 1 yard deep (thick) x 4 yards high. I would treat a rigid wall as material of its DR/HP that is 1 yard thick for purposes of determining the DR of a thinner version... if I felt like doing math. |
06-23-2017, 09:36 AM | #22 | |
Join Date: Jun 2013
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Re: Wall Innate Attack - Encase the target?
Quote:
See B558-559. Also the Pyramid Armor Design articles. Also every discussion of GURPS DR ever. GURPS DR is defined based on thickness (DR 70 is 1 inch of RHA steel), so if you make the same material thinner, it has less DR.
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GURPS Overhaul |
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06-27-2017, 05:13 AM | #23 |
Join Date: Sep 2004
Location: Canada
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Re: Wall Innate Attack - Encase the target?
"You get a three-yard-long by one-yard-wide wall per yard of radius in your area."
Let W = a three-yard-long by one-yard-wide wall Let R = Level of Area Effect Enhancement = Yards of Radius in your Area. You get W * R You get R units of W. If I order 20 fence segments, I don't get a giant cube. If you want a cube, use Area, not Wall.
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06-27-2017, 12:43 PM | #24 |
Join Date: Sep 2004
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Re: Wall Innate Attack - Encase the target?
One wall of contiguous segments, not multiple walls. Think of it as chain where you are increasing the number of links. Depending on the level of wall, you can put them in a fixed pattern or change the pattern every time you cast out a wall made up of those segments.
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06-28-2017, 12:09 AM | #25 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Wall Innate Attack - Encase the target?
This is why Zagyg, in all his wisdom, created GMs.
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06-28-2017, 06:45 AM | #26 |
Join Date: Sep 2004
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Re: Wall Innate Attack - Encase the target?
I've always treated +30% as a fixed pattern (defined at purchase) and +60% a variable pattern (set at each use).
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Tags |
innate attack, wall |
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