08-18-2014, 12:03 PM | #21 |
Join Date: Nov 2009
Location: Oregon
|
Re: Mercurial Greatswords
There's the Chinese Nine Ring Sword, which is the closest you're likely to find. Of course, the rings are purely decorative. Claims that they were used to trap an enemy's blade or make an intimidating rattle might be true in a cinematic universe.
|
08-18-2014, 12:05 PM | #22 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Mercurial Greatswords
No one ever accused D&D of getting anything right. ;)
That said, we have two ways to take this: realistic and cinematic/ethnic cool. As others have stated, the realistic version of this is probably going to be worthless with breakage issues. In a cinematic campaign I'd limit them to being an "ethnic cool" weapon used in only one region by elite warriors with a -2 to skill, U on the Parry, and +1 or +2 to swing (but not thrust) damage. I'm tempted to say that there's a -1 or -2 penalty to thrust damage due to the quicksilver moving towards the hilt due to inertia. The Exotic Weapon Training perk (MA/PU2) may be applied to buy off the skill penalty. I'd give it a +3 CF.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
08-18-2014, 12:40 PM | #23 |
Join Date: Jun 2006
|
Re: Mercurial Greatswords
What?! You could spin multiple sharpened hula hoops at once, and get multiple attacks, preferably while wearing your belly dance costume. That's way cooler than some slight damage increase from something you can't even see.
__________________
-- MA Lloyd |
08-18-2014, 12:59 PM | #24 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Re: Mercurial Greatswords
Quote:
/CLOSE THREAD
__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
|
08-18-2014, 01:36 PM | #25 |
Join Date: Apr 2010
Location: Land of the Britons
|
Re: Mercurial Greatswords
Considering the thread, and the obsession of 'Cool' over practical - shouldn't this be Hula Hoops of Mercurial-Katana-Nunchucks? Sounds like an exotic ninja weapon to me.
__________________
...like a monkey with a wrench. |
08-18-2014, 01:55 PM | #26 | |
Join Date: Jul 2008
|
Re: Mercurial Greatswords
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
08-18-2014, 02:01 PM | #27 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Mercurial Greatswords
Aren't poisoned bullets banned according to some convention or other anyway? I imagine that poisoned swords would be banned in the same way.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-18-2014, 02:02 PM | #28 |
Join Date: Dec 2012
|
Re: Mercurial Greatswords
Ah yeah this is why I like this forum...seems like a lot of people here has esoteric knowledge.
Hm maybe their should just be a general thread of "what would these weird weapon stats be in gurps and how would they function in a realistic setting" |
08-18-2014, 02:07 PM | #29 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Mercurial Greatswords
Quote:
|
|
08-18-2014, 02:07 PM | #30 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Mercurial Greatswords
Quote:
Quote from its Wiki page. "The toxicity of dimethylmercury was highlighted with the death of the inorganic chemist Karen Wetterhahn of Dartmouth College in 1997, months after spilling no more than a few drops of this compound on her latex-gloved hand."
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
Tags |
dnd, exotic weapons, gurps 4th edition |
|
|