02-14-2014, 12:27 AM | #21 | ||||||||
Join Date: Feb 2014
Location: US
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Re: Can't decide on Gurps 4e or Hero 6e
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02-14-2014, 12:28 AM | #22 | |||||||
Join Date: Feb 2014
Location: US
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Re: Can't decide on Gurps 4e or Hero 6e
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02-14-2014, 12:41 AM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Can't decide on Gurps 4e or Hero 6e
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But mechanics are generally not easily translated, and you usually have to de-mechanic something back to what the mechanics represent. Having the stats for an ability in one won't help you any more to get the stats in the other than just coming up with a good, clear description will.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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02-14-2014, 01:02 AM | #24 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Can't decide on Gurps 4e or Hero 6e
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When a generic system like GURPS or Hero says you can translate content for other games into its native rules set, what it means is that you can take the ideas and make them work, not that you can port the crunch across wholesale. To use an analogy, imagine seeing a red Chevrolet and deciding that you want that color on your Ford. Converting is like stripping the exterior off the Chevrolet and machining it to fit over the frame of the Ford, while porting the general idea across is like painting the Ford red. You get a red car either way, but the latter is far less work.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-14-2014, 08:53 AM | #25 | ||||
Join Date: Feb 2014
Location: US
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Re: Can't decide on Gurps 4e or Hero 6e
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02-14-2014, 09:01 AM | #26 | ||
Join Date: Feb 2014
Location: US
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Re: Can't decide on Gurps 4e or Hero 6e
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02-14-2014, 09:20 AM | #27 | |
Join Date: Aug 2007
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Re: Can't decide on Gurps 4e or Hero 6e
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In both HERO and Gurps typical player-characters will start out with better attributes than the "average" member of their species. You don't have to start out as a simple peasant (1st level) but you won't (usually) grow into a godlike being (20th level) as a normal thing. In both systems characters can improve their base stats greatly but neither will be able to exceed normal species maximums unless the GM allows it. The two systems have different relative balances. It would probably be easier to hit those species maximums in HERO as compared to Gurps. The net result in anything but simpek STY-based damage would probably be more impressive in Gurps though. For example, in both systems Dexterity is terribly important in combat and the scale goes from 10 to 20 for normal humans. The HERO "adventtrurer(non-super)" level character might be built on a base of 75pts with up to 75 pts from taking Disadvantages while the Gurps character might be at 150pt + (perhaps) 50pts of Disads. The HERO guy would have to spend 30pts to max out his Dex and would end up with a +4 in combat over the average person. The Gurps character would have to spend 200pts to max out his Dex but would end up with a +10 over an average person. On the other hand/tentacle the HERO character might not take as many minuses as a Gurps guy does in a typical sort of combat. If anything the HERO combat might have fewer calculations and die rolls in it than the Gurps fight. If you're going to focus on non-combat situations you can get a lot more detail in Gurps than HERO. You'd get a greater spread in skill levels almost certainly.
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Fred Brackin |
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02-14-2014, 09:27 AM | #28 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Can't decide on Gurps 4e or Hero 6e
Are you planning to play any other campaigns? Do you want a system that you can easily adapt to other campaigns/settings/genres as time goes on?
I know GURPS is designed to do this and I would guess Hero is as well, but I don't have a clue how they compare in this aspect.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
02-14-2014, 09:54 AM | #29 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Can't decide on Gurps 4e or Hero 6e
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Of course, you can build a character with high HT. It's a relatively cheap stat, and HT 14 means you have a 90% chance of staying conscious to fight another second. Of course, it also means you have a 90% chance of not dying. High HT is pretty incredible. Bill Stoddard |
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02-14-2014, 10:10 AM | #30 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Can't decide on Gurps 4e or Hero 6e
I'm a Hero partisan, so I'm going to recommend Hero over GURPS. But just slightly. :) When GURPS went to 4e it was shortly after Hero went to 5e, so I kind of made a decision at that point to follow Hero's path. But I go as far back as Man To Man, sent in my "What do you want to see?" survey, and got on the Roleplayer mailing list. Still got my #1 handy, I think, though it's worse for wear over the years.
GURPS and Hero do a lot of things very similarly. They're both point-based systems with skills, powers, and disadvantages. Both use 3d6, roll low against a target number, for task and combat resolution. I'll agree with what most folks have said about GURPS being more optimized from its initial design stages for non-super, somewhat realistic adventuring and Hero being more optimized for cinematic, supers-style stuff, but I'll also note that when I was a regular GURPS player I never had any trouble getting it to do cinematic supers-style with the right switches thrown. Same for Hero and gritty realistic type stuff. Given your fourth criterion (few to no reduced abilities from damage) I'd slightly recommend Hero over GURPS, but only slightly. They're both fine, sturdy, time-tested systems. If someone were to invite me to a GURPS campaign, I'd gladly play, though I'd need some time to get up to speed with current rules and ways of doing things.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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gurps 4th edition, hero system 6e |
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