10-12-2016, 12:05 PM | #11 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Innate attack with the wall enhancement
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10-12-2016, 12:27 PM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Innate attack with the wall enhancement
She's a big old analogue model, the kind that expands to take up your entire desk and then some.
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10-12-2016, 02:02 PM | #13 |
Join Date: Apr 2015
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Re: Innate attack with the wall enhancement
So I'm designing a Dome of Protection Sorcery spell, that surrounds the user with a semi-spherical wall of force. The physical aspect of the dome is fairly easy (Crushing IA, No Wounding, Overhead so it curves at the top). I'd like the dome to be centered around the user all the time, so that it moves when they do. Does emanation achieve this by default, or do I need mobile (at least 5 yards/sec worth) and homing? If emanation doesn't keep the dome centered around the user, why would it be worth -20% when reduced range 0.1x would give me a range of 10 yards and be worth -30%?
Secondly, is there any way to increase the ratio of HP to DR for Walls? I could imagine some Walls that take a lot of damage to break down, but that aren't resistant to injury at all (A wall of non-sticky webs for example).
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10-12-2016, 02:13 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Innate attack with the wall enhancement
Emanation would give you a dome that's centered on you that stays there (it won't follow you if you move, and you'll be trapped in it).
Emanation and Mobile would give you a dome that moves when you Concentrate to Move it. Aura would give you a dome that just automatically stays centered on you. |
10-12-2016, 02:39 PM | #15 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Innate attack with the wall enhancement
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10-12-2016, 04:01 PM | #16 | |
Join Date: Sep 2004
Location: Canada
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Re: Innate attack with the wall enhancement
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So, with that in mind, lets start with regular attacks: Reduced Range does not make you immune to your own attack. Emanation keeps you safe and surrounds you with your attack. Emanation still requires an Attack action and changes nothing about the duration of an effect. Emanation on Burning Attack (Area Effect) doesn't give you a "hands free" burning aura, it means that every turn you Attack, you can have the AOE splat down around you safely. It's sort of a pulse thingy. It only covers controlling the target zone, not anything to do with mobility. Aura makes an attack "hands free". It reacts to things, which can mean in the case of an attack you can produce far more attacks than normal without ever taking an Attack action, if foes are foolish enough to trigger it (you also get triggers when you slam people). Aura of course requires the Melee Attack limitation. Aura + Melee Attack + AOE is the combo that takes the "hands free" effect and applies it over an area around you. This is the combination many people actually wanted when they looked at Emanation. Particularly if they start wondering why it's a limitation instead of an enhancement :) Next post: walls.
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10-12-2016, 04:11 PM | #17 |
Join Date: Sep 2004
Location: Canada
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Re: Innate attack with the wall enhancement
So now on walls.
First: You don't need Overhead to make a dome. The orientation and shape of your wall is arbitrary and under your control from use to use. Just keep the surface area the same and you're fine (check out an online calculator to find the surface area of your sphere quickly, there's lots). As noted, the Aura + Melee Attack combo is what you need to tack on to an AOE for it to become a switchable effect rather than a transient one-attack effect. But this means that it applies its "attack" to any valid target on its own, hands free and this gets weird with Walls. You don't attack anyone with a Wall, and it has no target to walk into the zone to trigger the Aura to "attack" it. So we're really already a little off the reservation here. This is a lot more like the Force Dome spell from Sorcery: Protection and Warning spells (actually, nearly identical). That uses the DR/Force-field/AOE/Affects Others combination which makes a lot more sense in this situation. This also has the benefit that you can make it Ablative or Semi-Ablative DR, which sounds like something you want. Or Hardened.
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10-12-2016, 04:12 PM | #18 | |
Join Date: Aug 2009
Location: Poland
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Re: Innate attack with the wall enhancement
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10-12-2016, 07:47 PM | #19 | |
Join Date: Apr 2015
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Re: Innate attack with the wall enhancement
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In general Wall seems like it should have been it's own advantage instead of based on IA, in the same way that afflictions and binding are different. Creating a wall of stuff is a super and wizard classic, but it's difficult to do if you aren't familiar with how enhancements and limitations work.
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10-13-2016, 06:09 AM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: Innate attack with the wall enhancement
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We have a bunch of different "toggles" for walls, that I can see
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enhancement, innate attack, wall |
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