08-18-2010, 03:16 PM | #11 |
Join Date: Feb 2007
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Re: GURPS Fantasy Adventures
Sure thing! I'll post it to you. If you have any feedback, I'd be very interested. :)
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
08-22-2010, 04:30 PM | #12 |
Join Date: Feb 2007
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Re: GURPS Fantasy Adventures
Sorry folks - my inbox filled up with people asking for a copy of "Beneath Castle Everglory", my GURPS DF homebrew dungeon.
My inbox is now no longer filled, so if you couldn't post to be before asking for it, you should be able to now.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
08-24-2010, 04:08 PM | #13 |
Join Date: Jan 2006
Location: Washington state.
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Re: GURPS Fantasy Adventures
That sounds like an indicator of popularity to me. You might want to post it somewhere or ask if anyone wants to host it for you. A pre-made populated dungeon to pick up and play is one of the most requested items for DF, and I don't think anyone's actually posted one anywhere. I know that's a big part of why I haven't started my DF game yet... I don't have time to prepare a dungeon!
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08-24-2010, 09:49 PM | #14 | |
Join Date: Feb 2007
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Re: GURPS Fantasy Adventures
Quote:
Kuroshima is eventually going to map all of the levels for me (he's done the first three). I thought I would wait until he is finished before putting it up. In the meantime, I'm hopeing to get feedback from people who have had a chance to read it or even play-test it (something I have been unable to do).
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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08-24-2010, 10:45 PM | #16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Fantasy Adventures
Quote:
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08-25-2010, 01:13 AM | #17 |
Join Date: Feb 2007
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Re: GURPS Fantasy Adventures
I checked with Kuroshima about the maps.
He is still interested in helping but is very busy and does not know when he's going to be able to devote time to this. If anyone else wants to help with maps, let me know! Kuroshima has offered to provide the master files in GIMP format, so someone else can do the rest of the maps in the same style.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
08-26-2010, 09:03 PM | #18 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Fantasy Adventures
Quote:
I had to adapt the e23 format for a dungeon, since it really is suited for more genuine roleplaying adventures. I chose to make the dungeon an appendix. There was no comment on this, so I assume this is a way to go, so long as you hit all the required points. Some of my required points wound up a little tongue-in-cheek. As an aside, you have no how idea how much work it takes to make an adventure ready for publication until you've tried it. I never submitted the whole draft and I still estimate I spent about a hundred hours on it. There's so many things that you keep in your head or as short notes when you make an adventure for your weekend game that you need to write out for a full adventure for someone else to run. From a more technical standpoint, if you use GURPS Dragons, those suckers have high HT. One of the players and I came up with a few tricks to effectively lower it, but I wanted to drink the company Kool-Aid until someone there told me not to do it anymore, since it does encourage someone to buy GURPS Dragons. Feel free to drop the HT score. I found that the players were able to smack the dragon into not being able to do much, but it kept on living. Last edited by Rasputin; 08-26-2010 at 09:12 PM. Reason: More on Dragons |
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08-26-2010, 09:39 PM | #19 |
Join Date: Aug 2004
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Re: GURPS Fantasy Adventures
Lythia.com is a Harn site FULL of adventures and other material that can be applied to GURPS rather seamlessly. And FREE.
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08-27-2010, 12:17 PM | #20 | |
Join Date: Jan 2006
Location: Washington state.
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Re: GURPS Fantasy Adventures
Quote:
A quick look at wikipedia informs us that there are three traditional types of kobolds. The first are basically like House Elves from Harry Potter - little humanoids that assist in housework but play tricks on people. The second are mine spirits who may be able to walk through rock the way we walk through air, and who might be responsible for placing poisonous ore in the miners' way. The element cobalt is named for them. The third are water spirits who take care of the ship they live on as long as the sailors treat them with respect, fixing holes, pumping water, and rescuing overboard sailors. These are called klabautermann. None of these are lizardfolk, which explains why DF3 didn't use the name kobold for their lizardfolk. HOWEVER. They do suggest several possible races that could be called kobolds: A race well-suited to the Innkeeper class, with bonuses to cooking and survival skills, perhaps with access to Charms limited to the Making and Breaking College. A race with Permeation: Stone but limited to stone a few inches thick. (It is Dungeon Fantasy, after all, we don't want to have players walking through all the walls.) A race made partially of cobalt. (It is named after them, after all.) A race naturally suited to ship's life, with a talent that adds to seafaring skills and carpentry, as well as a buoyancy perk. You could probably tweak your submission and give your Kobolds a new name, like Dracons or somesuch. Or you could replace them outright with any of the races above that align more with traditional kobolds and don't step on the toes of races that already exist in DF, dropping the dragon connection and coming up with something new for them to worship or follow. |
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