09-16-2014, 12:56 PM | #21 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Desert of Desolation?
Quote:
Last edited by sir_pudding; 09-16-2014 at 01:00 PM. |
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09-16-2014, 01:03 PM | #22 | |
Join Date: Oct 2010
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Re: [MH,TS] Nightmare by a Rocking Cradle - Iraq 2011
Quote:
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09-16-2014, 01:04 PM | #23 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The Desert of Desolation?
I suspect satellite photos of the whole of Iraq have been examined carefully several times in the past few decades. Of course, the people doing that probably weren't interested in ancient cities, at least not publically.
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09-16-2014, 01:09 PM | #24 |
Join Date: Mar 2006
Location: Iceland*
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SSG Akeem Nassir
Staff Sergeant Akeem Nassir
Attributes [223] ST 12 [20] DX 15 [100] IQ 13 [60] HT 13 [30] HP 11 [-2] Will 14 [5] Per 14 [5] FP 13 Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 7 Basic Move 8 [5] Social Background TL: 8 [0] Cultural Familiarities: Western - US Midwestern (Native) [0]. Languages: Arabic (Native) [6]; English (Native) [0]. Advantages [158] Ambidexterity [5] Appearance (Attractive) [4] Charisma (2) [10] Combat Reflexes [15] Craftiness (2) [10] Cultural Familiarity (Islamic - Iraqi Shi'ite) (2) (Default (Islamic - Iraqi Sunni)) [0] Cultural Familiarity (Islamic - Iraqi Sunni) (3) [3] Danger Sense [15] Eidetic Memory [5] Fit (Very Fit) [15] High Pain Threshold [10] Job Training (Delta Force Operator / Former SF Communication MOS) (2) [30] Luck [15] Military Rank (Staff Sergeant E-6) (1) [5] Security Clearance (Covert Operations) (Free access to a narrow range of secrets) [10] Perks [19] Barricade Tactics (Longarm) [1] Battle Drills (Delta) [1] Cool Under Fire [1] Cross-Trained (Guns (Longarm)) [1] Cross-Trained (Guns (Pistol)) [1] Dabbler [3] Green Eyes [1] Grip Mastery (Escrima Stick) [1] Grip Mastery (Pistol) [1] Style Familiarity (Assaulter) [1] Style Familiarity (Dog Brothers Escrima) [1] Style Familiarity (MAC) [1] Style Familiarity (Modern Pistol) [1] Style Familiarity (Sharpshooter) [1] Tracer Eyes [1] Trademark Move (Autopistol Suppression) [1] Weapon Adaptation (Batons as Saber skill) [1] Disadvantages [-65] Code of Honor (Honest immmigrant patriot) [-10] Curious (12 or less) [-5] Duty (Delta Force) (15 or less (almost always)) (Extremely Hazardous) [-20] Mundane Background [-10] Overconfidence (12 or less) [-5] Sense of Duty (Family, friends, comrades-in-arms, country, world) (Entire Race) [-15] Quirks [-5] _Unused Quirks [-4] Dislikes Religious nuts and extremists [-1] Skills [320] Acrobatics DX/H - DX+1 16 [8] Acting IQ/A - IQ+2 15 [2] includes: +2 from 'Craftiness' Administration (Military) IQ/E - IQ+0 13 [1] Aggressive Parry (Karate) Tech/H - 12 [2] Area Knowledge (Detroit) IQ/E - IQ-1 12 [0] includes: +3 from 'Dabbler (Area Knowledge (Detroit) def+3)' Area Knowledge (Doha, Qatar) IQ/E - IQ-2 11 [0] includes: +2 from 'Dabbler (Area Knowledge (Doha, Qatar) def+2)' Area Knowledge (Fort Benning, Georgia) IQ/E - IQ-2 11 [0] includes: +2 from 'Dabbler (Area Knowledge (Fort Benning, Georgia) def+2)' Area Knowledge (Fort Bragg, NC) IQ/E - IQ-1 12 [0] includes: +3 from 'Dabbler (Area Knowledge (Fort Bragg, NC) def+3)' Area Knowledge (Fort Campbell, Kentucky) IQ/E - IQ-2 11 [0] includes: +2 from 'Dabbler (Area Knowledge (Fort Campbell, Kentucky) def+2)' Area Knowledge (Iraq) IQ/E - IQ+0 13 [1] Armed Grapple (Saber) Tech/H - 16 [3] Artillery/TL8 (Guided Missile) IQ/A - IQ+1 14 [4] Bicycling DX/E - DX+1 16 [2] Boating/TL8 (Motorboat) DX/A - DX-1 14 [1] Boating/TL8 (Unpowered) DX/A - DX-1 14 [1] Body Language (Human) Per/A - Per-1 13 [1] Burst-Fire (Guns (Longarm)) Tech/A - 21 [2] Burst-Fire (Guns (Pistol)) Tech/A - 19 [2] Camouflage IQ/E - IQ+5 18 [2] includes: +2 from 'Craftiness', +2 from 'Job Training' Cartography/TL8 IQ/A - IQ-1 12 [1] Climbing DX/A - DX+3 18 [4] includes: +2 from 'Job Training' Close-Quarters Battle/TL8 (Guns (Longarm)) Tech/A - 25 [4] Close-Quarters Battle/TL8 (Guns (Pistol)) Tech/A - 21 [2] Computer Operation/TL8 IQ/E - IQ+2 15 [4] Criminology/TL8 IQ/A - IQ-5 8 [0] Cryptography/TL8 IQ/H - IQ-1 12 [2] Current Affairs/TL8 (Iraq) IQ/E - IQ+1 14 [2] Current Affairs/TL8 (Middle East) IQ/E - IQ+0 13 [1] Detect Lies Per/H - Per-2 12 [1] Diagnosis/TL8 (Human - Trauma) IQ/A - IQ-1 12 [1] Diplomacy IQ/H - IQ-1 12 [2] Disguise/TL8 (Human) IQ/A - IQ+1 14 [4] Driving/TL8 (Automobile) DX/A - DX+3 18 [4] includes: +2 from 'Job Training' Driving/TL8 (Motorcycle) DX/A - DX+0 15 [2] Electrician/TL8 IQ/A - IQ-1 12 [1] Electronics Operation/TL8 (Communications) IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Electronics Operation/TL8 (Electronic Warfare) IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Electronics Operation/TL8 (Security) IQ/A - IQ+2 15 [2] includes: +2 from 'Job Training' Electronics Operation/TL8 (Sensors) IQ/A - IQ+1 14 [1] includes: +2 from 'Job Training' Electronics Operation/TL8 (Surveillance) IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Electronics Repair/TL8 (Communications) IQ/A - IQ-1 12 [1] Escape DX/H - DX-1 14 [2] Expert Skill (Computer Security) IQ/H - IQ-1 12 [2] Expert Skill (Islamic Culture - Iraqi) IQ/A - IQ-1 12 [1] Explosives/TL8 (Demolition) IQ/A - IQ+2 15 [2] includes: +2 from 'Job Training' Fast-Draw/TL8 (Ammo) DX/E - DX+1 16 [1] includes: +1 from 'Combat Reflexes' Fast-Draw (Knife) DX/E - DX+1 16 [1] includes: +1 from 'Combat Reflexes' Fast-Draw (Long Arm) DX/E - DX+2 17 [2] includes: +1 from 'Combat Reflexes' Fast-Draw (Pistol) DX/E - DX+2 17 [2] includes: +1 from 'Combat Reflexes' Fast-Firing/TL8 (Guns (Pistol)) Tech/H - 19 [5] Fast-Firing/TL8 (Guns (Rifle)) Tech/H - 21 [5] Fast-Talk IQ/A - IQ+1 14 [4] First Aid/TL8 (Human) IQ/E - IQ+3 16 [2] includes: +2 from 'Job Training' Forensics/TL8 IQ/H - IQ-6 7 [0] Forward Observer/TL8 IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Freight Handling/TL8 IQ/A - IQ-1 12 [1] Gesture IQ/E - IQ+2 15 [1] includes: +2 from 'Job Training' Gunner/TL8 (Machine Gun) DX/E - DX+5 20 [4] includes: +2 from 'Job Training' Guns/TL8 (Light Anti-Armor Weapon) DX/E - DX+3 18 [1] includes: +2 from 'Job Training' Guns/TL8 (Longarm) DX/E - DX+6 21 [12] includes: +2 from 'Job Training' Guns/TL8 (Pistol) DX/E - DX+4 19 [3] includes: +2 from 'Job Training' HAHO/HALO (Parachuting) Tech/H - 15 [2] Hazardous Materials/TL8 (Biological) IQ/A - IQ-2 11 [0] includes: +3 from 'Dabbler (Hazardous Materials (Biological) def+3' Hazardous Materials/TL8 (Chemical) IQ/A - IQ-1 12 [1] Hazardous Materials/TL8 (Radioactive) IQ/A - IQ-2 11 [0] includes: +3 from 'Dabbler (Hazardous Materials (Radioactive) def+3)' Hiking HT/A - HT+3 16 [4] includes: +2 from 'Job Training' Holdout IQ/A - IQ+3 16 [4] includes: +2 from 'Craftiness' Housekeeping IQ/E - IQ+0 13 [1] Intelligence Analysis/TL8 IQ/H - IQ-1 12 [2] Interrogation IQ/A - IQ-1 12 [1] Intimidation Will/A - Will-1 13 [1] Judo DX/H - DX+0 15 [4] Jumping DX/E - DX+2 17 [4] Karate DX/H - DX+1 16 [8] Knot-Tying DX/E - DX+0 15 [1] Leadership IQ/A - IQ+2 15 [2] includes: +2 from 'Charisma' Lockpicking/TL8 IQ/A - IQ+1 14 [4] Main-Gauche DX/A - DX+3 18 [12] Masked Shooting (Guns (Longarm)) Tech/A - 19 [2] Masked Shooting (Guns (Pistol)) Tech/A - 18 [3] Merchant IQ/A - IQ-1 12 [1] Mimicry (Speech) IQ/H - IQ-1 12 [2] Navigation/TL8 (Land) IQ/A - IQ+2 15 [2] includes: +2 from 'Job Training' NBC Suit/TL8 DX/A - DX+0 15 [2] Observation Per/A - Per+3 17 [4] includes: +2 from 'Job Training' Parachuting/TL8 DX/E - DX+4 19 [4] includes: +2 from 'Job Training' Payload Warhead (Guns (Longarm)) Tech/A - 21 [2] Photography/TL8 IQ/A - IQ+0 13 [2] Poisons/TL8 (Non-lethal incapacitating agents) IQ/A - IQ-1 12 [1] Precision Aiming/TL8 (Guns (Longarm)) Tech/A - 16 [3] Professional Skill (Field Intelligence Officer) IQ/A - IQ-1 12 [1] Professional Skill (Law Enforcement) IQ/A - IQ-4 9 [0] Psychology (Human) IQ/H - IQ-1 12 [2] Public Speaking IQ/A - IQ+1 14 [1] includes: +2 from 'Charisma' Quick-Shot/TL8 (Guns (Longarm)) Tech/A - 21 [6] Quick-Shot/TL8 (Guns (Pistol)) Tech/A - 19 [6] Reverse Grip (Main-Gauche) Tech/A - 13 [1] Riding (Camel) DX/A - DX-1 14 [1] Riding (Equines) DX/A - DX-1 14 [1] Roll with Blow (Acrobatics) Tech/H - 14 [0] Rope Up (Climbing) Tech/A - 16 [0] Running HT/A - HT+1 14 [4] Saber DX/A - DX+1 16 [2] Savoir-Faire (Military) IQ/E - IQ+0 13 [1] Savoir-Faire (Police) IQ/E - IQ-4 9 [0] Scrounging Per/E - Per+1 15 [2] Scuba/TL8 IQ/A - IQ+0 13 [2] Search Per/A - Per+2 16 [2] includes: +2 from 'Job Training' Set Trap (Explosives (Demolition)) Tech/H - 14 [2] Shadowing IQ/A - IQ+3 16 [4] includes: +2 from 'Craftiness' Smuggling IQ/A - IQ-1 12 [1] Soldier/TL8 IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Spear DX/A - DX-1 14 [1] Sports (Soccer) DX/A - DX-3 12 [0] includes: +2 from 'Dabbler (Sports (Soccer) def+2)' Staff DX/A - DX-1 14 [1] Stealth DX/A - DX+5 20 [4] includes: +2 from 'Craftiness', +2 from 'Job Training' Streetwise IQ/A - IQ+0 13 [2] Survival (Desert) Per/A - Per+2 16 [2] includes: +2 from 'Job Training' Survival (Mountain) Per/A - Per+1 15 [1] includes: +2 from 'Job Training' Swimming HT/E - HT+3 16 [2] includes: +2 from 'Job Training' Tactics (Guerilla) IQ/H - IQ+2 15 [4] includes: +2 from 'Job Training' Tactics (Infantry) IQ/H - IQ+0 13 [1] includes: +2 from 'Job Training' Targeted Attack/TL8 (Guns (Longarm)/Skull) Tech/H - 18 [5] Targeted Attack/TL8 (Guns (Longarm)/Vitals) Tech/H - 20 [3] Targeted Attack/TL8 (Guns (Pistol)/Skull) Tech/H - 16 [5] Targeted Attack/TL8 (Guns (Pistol)/Vitals) Tech/H - 18 [3] Targeted Attack (Main-Gauche Swing/Arm) Tech/H - 17 [2] Teaching IQ/A - IQ+1 14 [4] Throwing DX/A - DX+2 17 [2] includes: +2 from 'Job Training' Thrown Weapon (Knife) DX/E - DX+1 16 [2] Tonfa DX/A - DX-1 14 [1] Tracking Per/A - Per-1 13 [1] Traps/TL8 IQ/A - IQ+3 16 [4] includes: +2 from 'Job Training' Urban Survival Per/A - Per+2 16 [2] includes: +2 from 'Job Training' Wrestling DX/A - DX+2 17 [8] Stats [223] Ads [158] Disads [-65] Quirks [-5] Skills [320] = Total [650]
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Za uspiekh nashevo beznadiozhnovo diela! |
09-16-2014, 01:10 PM | #25 |
Join Date: Mar 2006
Location: Iceland*
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SSG Akeem Nassir (cont.)
Notes
Born 1983 in Detroit, Michigan, to Iraqi immigrant parents. Graduated high school in 2001. Joined the US Army on the 12th of September, 2001, with a six year enlistment. Starts Basic Combat Training at Fort Benning, Georgia on the 1st of October and graduates the 15th of December, 2001. Begins AIT as a 25c in Fort Gordon, Georgia on the 4th of January 2002 and graduates on the 2nd of April 2002. Attends Basic Airborne Course at Fort Benning, Georgia during rest of April 2002. Promoted E-2 (PV2) on the 12th of April, 2002. Ranger Indoctrination Program at Fort Benning, Georgia during May 2002. Assigned to 3rd Ranger Battalion, 75th Ranger Regiment, Fort Benning, Georgia on the 28th of May 2002. Does Ranger First Responder training at the beginning of June. Takes Defense Language Proficiency Tests in August 2002, qualifying as Intermediate - high in Iraqi Arabic. Takes Army Combatives Course 2 in September 2002. Promoted E-3 (PFC) on the 1st of October 2002. Takes Air Assault Course at Fort Campbell, Kentucky, in October 2002. Does MOUT training with his battalion in October-December 2002. Deployed to Kuwait in February 2003. Combat operations during Operation Iraqi Freedom, starting with a combat parachute jump near Al Qaim (near the Syrian border) on the 24th of March. Rotates back to Fort Benning, Georgia on the 1st of May 2003. Redeployed to Iraq in November 2003. Rotated back to US on Christmas 2003, after capture of Saddam Hussein by US forces. Takes 30 day leave. Promoted E-4 (CPL) on the 1st of February 2004. Does SURT with the 3rd Bttn over February 2004. Does Ranger School from March-April 2004. Attends SFPC at Fort Bragg, NC in May 2004. Moves on to SFAS during the rest of May, early June. SF Orientation Course until the end of July 2004. Common Leader Training, SOPC II, Small Unit Tactics and SERE until the end of October 2004. Language bloc for 2 weeks of November 2004. Special Forces Communication Sergeant 18E for 15 weeks. 12 week Arabic course ends in mid-June 2005. Robin SAGE for four weeks. Graduation as a Special Forces at the end of July 2005. Promoted E-5 (Sergeant) on the 1st of August 2005. Assigned to 5th SFG at Fort Campbell, Kentucky on the 1st of September 2005. Seven month deployment to western Iraq from January-July 2006. Attends Special Operations Target Interdiction Course from August to September 2006. Attends Military Free Fall course in October 2006. Pre-deployment training schedule at Fort Campbell, Kentucky until Christmas 2006. Deployed to a Task Force in Iraq, operating out of Balad Air Base / LSA Anaconda from January to July 2007. Leave at home during August 2007. Re-enlists in the military for another six year hitch during September 2007. Attends Airborne Advanced School at Fort Bragg, NC during September 2007. Attends CBRN Responder course at Fort Leonard Wood, Missouri during October 2007. Approached by a Delta recruiter. On detached service in Doha, Qatar, from 25th of October 2007 to 10th of June 2008, learning Arabic and how to pass as Iraqi while working with Special Forces training Qatari forces. Attends Jumpmaster School at Fort Bragg, NC during July 2008. Attends Advanced Leader Course at Fort Bragg, NC from 15th of September to 15th of November 2008. Promoted E-6 (Staff Sergeant) on 16th of November 2008. Attends 1st SFOD-D selection over December 2008. Attends OTC and graduates as a Delta Force operator on the 1st of July 2009. Deployed to Iraq as part of Task Force 77 / TF Green at LSA Anaconda from 4th of September 2009 to 9th of March 2010. Attends Computer Security and Information Warfare courses from April-September 2010. Assigned to Fort Bragg, NC as instructor in EW, parachuting and SF Communications from October 2010 to May 2011. Deployed to Iraq as part of Task Force 77 in June 2011. Assigned to detached duties as a security element and local expert for a Military Intelligence mission in Dhi Qar province in September 2011. Spends 4 weeks in Baghdad getting relevant training on the software and cover story.
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Za uspiekh nashevo beznadiozhnovo diela! |
09-16-2014, 01:21 PM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Desert of Desolation?
Quote:
And if you happened to be transporting something made from stone or metal that weighed a ton or two, in addition to a team of people, is it likely that your vehicle would sink deeply into the sand? Would you need some special vehicle or would a surplus GAZ be adequate?
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Za uspiekh nashevo beznadiozhnovo diela! |
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09-16-2014, 01:31 PM | #27 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Desert of Desolation?
Quote:
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09-16-2014, 01:49 PM | #28 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Desert of Desolation?
Quote:
But why skimp? The cost of surplus GAZ vehicles isn't actually prohibitive compared to many other cost factors in the absolutely-not-evil-plan of the not-at-all-villains. They would not want to be noticed by United States Force - Iraq or Iraqi Security Forces, however. How does someone who has a small business in the desert, say fifteen people or less, and who has to transport food and water to them all the time, avoid sending up red flags for US and Iraqi SFs? And how does that same person, when he has to transport 1-2 tons of heavy stuff up north, minimise his exposure? Assume that he would prefer to avoid checkpoints, maybe because some of his people are not entirely legally in-country and maybe because he may be transporting less-than-willing passangers. I imagine that a truck convoy in the desert, photographed by satellites or UAVs, would send up all the insurgent/militant/weapon smuggling flags in the world. But how to avoid that?
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Za uspiekh nashevo beznadiozhnovo diela! |
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09-16-2014, 01:53 PM | #29 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Desert of Desolation?
Quote:
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09-16-2014, 02:05 PM | #30 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: [MH,TS] Nightmare by a Rocking Cradle - Iraq 2011
Where's Job Training from?
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Tags |
horror, monster hunters, secret magic, tactical shooting, thaumatology |
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